Category Archives: OBJ Enterprises Inc. OBJE

OBJ Enterprises, Inc. (OBJE) Scrutinizing Wearable Technology for Next-Generation Gaming Apps

March 26, 2014

According to industry statistics, global spending on gaming apps tripled to $16 billion in 2013. In lieu of this growth and continuing growth potential in the future, OBJ Enterprises is looking to develop a set of next-generation gaming apps that offer groundbreaking levels of user interactivity.

With company representatives at the SXSW Interactive in Austin, the company scouted new breakthroughs in wearable technology that could offer such a new gameplaying experience. OBJ Enterprises CEO Paul Watson noted the value wearable technologies might have for mobile gaming in the future. “Dating back to last year’s Cloud Gaming Conference, we’ve seen an explosion of interest in wearable technology from Google Glass to baby monitoring systems. This is the direction that mobile games are heading in, and we plan to be a leader in this new movement.”

OBJ Enterprises will be sending representatives to the Game Developers Conference in San Francisco, California this week to scout out other breakthroughs in wearable technology. The company has already begun to move towards incorporating this cutting-edge technology its growing suite of mobile gaming apps. Recently, OBJ Enterprises signed a letter of intent with Flying Mollusk LLC, a developer of a cutting-edge biofeedback technology that connects players to gaming devices via heart-monitoring sensors. The technology then can be adapted for suiting and challenging gamers’ stress levels. The letter of intent was the beginning step for OBJ Enterprises to license the biofeedback technology in its portfolio of gaming apps.

The biofeedback technology is said to have substantial disruption potential for the gaming market. With this possibility, OBJ Enterprises looks to partner with up-and-coming gaming innovators such as Flying Mollusk for creation of engaging gaming titles with strong consumer appeal.

Through its gaming division, OBJ Enterprises is looking to deliver gaming titles for the Apple App Store and Google Play market.

For more information, visit: www.ObsceneInteractive.com/investors

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OBJ Enterprises, Inc. (OBJE) / Flying Mollusk Intent Provides Promise for Enhancing Gaming Experience

March 25, 2014

OBJ Enterprises has recently announced that its wholly owned subsidiary, Novalon Games had signed a letter of intent with developer of advanced biofeedback gaming technology, Flying Mollusk, LLC. The letter of intent gives Novalon Games an option period of 90 days to conduct the due diligence necessary for licensing and revenue-sharing opportunities with Flying Mollusk, LLC. The agreement represents the respective companies’ intent to enter into a partnership and potentially license Flying Mollusk, LLC’s biofeedback technology in OBJ Enterprises’ mobile gaming titles.

Flying Mollusk is a developer that has become well-known for using biofeedback tools to enhance the gaming experience. One significant, breakthrough biofeedback technology involves one in which players are connected more directly to their gaming experience through heart-monitoring sensors. These sensors can then adapt or heighten gameplay— for example, by making the game being played more challenging— for a more exhilarating gaming experience.

“Flying Mollusk is integrating cutting-edge technologies into games in a way that’s never been seen before,” said OBJE CEO Paul Watson. “We are extremely excited to discuss ways that we might leverage their top-notch development team to help create a new slate of applications for the mobile market under the Novalon Games brand.”

OBJ Enterprises continues to pursue its objective of enhancing its portfolio of mobile gaming applications with broad consumer appeal. According to “Information Technology (IT) Services: A Global Outlook” by Global Industry Analysts, the global information technology services market is forecasted to reach $1.2 Trillion by 2015. Through its gaming division, Obscene Interactive, the company plans to make these apps available across a broad range of mobile devices in an effort to optimize marketing value.

For more information, visit: http://www.obsceneinteractive.com/investors/

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OBJ Enterprises, Inc. (OBJE) Looking to Capitalize on Three-fold Increase in Global Gaming App Spending

March 18, 2014

As OBJ Enterprises continues to make progress in building its roster of partners as well its portfolio of engaging mobile games with broad consumer appeal, industry reports indicate worldwide spending on gaming apps has reached a record new high. According to data from market researchers AppAnnie and HIS, global spending on mobile games reached $16 billion in 2013, or 2.9 times the previous year’s amount. In regard to spending on digital content, digital gaming was the biggest content category spent on at $34 billion, exclusive of apps.

In prime Asian markets, spending grew 4.4 times in Japan and 5.8 times in South Korea from 2013, respectively. Both of these markets are notably leading markets for digital gaming applications.

Through its gaming divisions, Obscene Interactive and Novalon Games, OBJ Enterprises is looking for new development partners to expand its portfolio of mobile games and capitalize on this explosive growth. Last week, the company’s leadership met with talented and up-and-coming gaming studios at SXSW Interactive. At that event, they discussed with these prospective partners ways in which they could market and develop hot new gaming technologies for the global marketplace. OBJ Enterprises will be engaging in further efforts for locating and engaging prospective partners at the Game Development Conference in San Francisco, California.

By partnering with multiple independent gaming studios, OBJ Enterprises looks to build a portfolio of popular gaming titles crafted with broad, global consumer appeal, and that is available across multiple mobile platforms for maximized marketing value.

For more information, visit: http://www.obsceneinteractive.com/investors/

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OBJ Enterprises, Inc. (OBJE) Scouting Out New Partners at SXSW

March 10, 2014

Today, OBJ Enterprises announced that its executive leadership team will be searching for new game development partners at the SXSW Interactive Festival in Austin, Texas this week. The festival is a premier, five-day event featuring presentations and panels from some of the greatest talent in today’s emerging technologies, unique network opportunities by industry leaders, and several special programs that highlight up-and-coming websites, video games, and startup ideas.

OBJ Enterprises notes that it is an ideal event for it to build key business relationships and strengthen its performance ability in the mobile gaming app industry.

“SXSW Interactive has become the best place in the country to preview the technology of tomorrow today,” said OBJ Enterprises CEO Paul Watson. “We’re here seeking out the cutting-edge of electronic entertainment, from wearable tech to cloud computing and even healthcare breakthroughs. There’s no higher concentration of innovation and investment anywhere in the world this week, and we’re proud to be a part of it.”

OBJ Enterprises has already partnered with a number of up-and-coming gaming studios for the release of new, appealing mobile gaming titles. Last year, the company saw its first revenues from the games Phantasmic, Bluff Wars 2.0, and Creature Tavern. It plans many more title releases this year.

Through its gaming division, Obscene Interactive, OBJ Enterprises seeks to build a strong portfolio of mobile gaming titles with broad consumer appeal and availability across multiple mobile platforms.

For more information, visit: www.ObsceneInteractive.com/investors

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Licensing Agreement Bolsters OBJ Enterprises, Inc. (OBJE) Gaming App Line-up

March 5, 2014

The gaming division of OBJ Enterprises, Obscene Interactive, announced today that it signed a new licensing agreement with Corv Studios, the developer of the mobile app Pac-Ball.

Pac-Ball is a mobile app that combines arcade action with the manic fun of ball labyrinths using the accelerometers found in smartphones and tablets. The game has achieved more than 1.5 million downloads for Google Android devices – all with no marketing effort since its release. OBJ Enterprises (OBJE) is developing new marketing and optimization strategies to maximize the title’s revenues over time —including a launch on Apple’s App Store.

“We were drawn to Corv Studios due to their track record of success,” said OBJE CEO Paul Watson. “We feel they are ideal partners to create exciting, original games for development under our Novalon Games brand, and we’re already discussing a potential release schedule for new titles as we expand our indie development portal.”

Corv Studios is only the first of many planned licensing and development partners to begin developing and releasing new games under OBJE’s Novalon brand. The company is working to build a prosperous portfolio of alluring content to capitalize on the gaming boom across the globe. Revenues were first realized last year by releasing new games including including Phantasmic, Bluff Wars, and Creature Tavern.

Through its gaming division, Obscene Interactive, OBJE is working to deliver many more innovative gaming products for the Apple App Store and Google Play market alongside companies such as Glu Mobile Inc. and The9 Limited.

Obscene Interactive, a subsidiary of OBJ Enterprises, is an emerging global developer of mobile applications for smartphones and tablet computers. OBJE is building a portfolio of popular gaming titles crafted to appeal to a broad audience of consumers all over the world, supporting multiple mobile platforms for maximum marketing value. Obscene Interactive is focused on delivering the best in social gaming solutions to a mass market in order to capitalize on the rapid expansion of the mobile app marketplace.

For more information about the company visit www.ObsceneInteractive.com

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OBJ Enterprises, Inc.’s (OBJE) Bluff Wars 2.0 Exceeding Expectations

March 3, 2014

Today, OBJ Enterprises reported that its game title released last year, Bluff Wars 2.0 is continuing to exceed the company’s own expectations. The metrics of the game that were just released show the game’s popularity and appeal among mobile gamers.

Bluff Wars 2.0 is a paid app in which players try to fool their friends into picking the wrong answers to questions asked of them. The questions cover a wide range of categories, and the game is inspired by the success of other games such as Balderdash and Apples to Apples.

Since its release last year, app users have asked over 2 million questions and completed over 300,000 games. Bluff Wars 2.0 has a retention rate of almost 60% between days one and two. These metrics and the overall success of the game have led OBJ Enterprises’ marketing and development partner on this project, Fangtooth Studios to aggressively seek additional capital for expansion of production staff and output.

“We’re extremely pleased with the numbers for Bluff Wars, particularly given the game’s small marketing budget,” said OBJ Enterprises CEO Paul Watson. “We plan to continue working closely with Fangtooth Studios to continue developing fun and addictive gaming apps for a global community of gamers.”

OBJ Enterprises is also seeing strong success with its other two titles released last year, Creature Tavern and Phantasmic. Industry reports confirm that the mobile gaming market is an estimated $26 billion value.

The company looks to develop a lucrative suite of gaming properties to gain a strong foothold in this industry and to attract and maintain a broad consumer following. It looks to develop gaming titles that are available across multiple mobile platforms for maximum marketing value.

For more information about the company visit www.obsceneinteractive.com

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Biofeedback Data Evolving as Key Input for OBJ Enterprises, Inc. (OBJE) Gaming Apps

February 28, 2014

OBJ Enterprises, a cutting-edge gaming application builder for its Novalon Games brand, is hoping the use of biofeedback monitoring will enhance user video game experiences.

With biofeedback the company looks to incorporate information that is comes from monitoring the unconscious bodily functions such as pulse, respiration, temperature, and sleep cycles in order to train someone to better control that function. Now that new technology is making the collection of biofeedback data easier and more useful than ever before, it’s poised to dramatically expand real-time user input into games—creating a challenging, customized experience.

“We’re already seeing mobile applications that use biofeedback to help users quit smoking, lose weight and cope with anxiety, using a combination of the monitoring capabilities built into mobile devices as well as peripherals,” said OBJE CEO Paul Watson. “Soon, biofeedback will be used to tailor gaming experiences to a player’s physical and emotional state. It’s an evolutionary leap that we plan to help lead.”

Mainstream game developers are only just beginning to experiment with using biofeedback to alter the outcomes of their games. The technology is already enhancing treatment in the healthcare sector. At the SXSW Gaming Expo next month, OBJE will seek out new partners to assist with the development of new games capable of helping to train, rehabilitate, and even heal patients around the globe.

Through its gaming division, Obscene Interactive, OBJE is constantly striving to deliver innovative and engaging gaming products for the Apple (AAPL) App Store and Google (GOOG) Play market alongside companies such as Glu Mobile Inc. (GLUU) and The9 Limited (NCTY).

Obscene Interactive, a subsidiary of OBJ Enterprises, is a developer of mobile applications for smartphones and tablet computers. OBJE is building a portfolio of popular gaming titles crafted to appeal to a broad audience of consumers all over the world, supporting multiple mobile platforms for maximum marketing value. Obscene Interactive is focused on delivering the best in social gaming solutions to a mass market in order to capitalize on the rapid expansion of the mobile app marketplace.

For more information about the company visit www.obsceneinteractive.com

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OBJ Enterprises, Inc. (OBJE) Targeting New Games and Partners at Major Expos

February 24, 2014

OBJ Enterprises continues in its efforts to build a robust portfolio of popular mobile gaming titles and roster of capable partners for its Novalon Games brand. As the company looks to sharpen its competitive edge, some of its representatives are preparing to participate in two of North America’s largest gaming expos in the coming weeks.

“To accomplish our growth goals for the year, there will be no better place to be in the world than at these two expositions,” said OBJ Enterprises CEO Paul Watson. “We look forward to potentially adding some of the world’s top creative talent and game concepts to our team.”

OBJ Enterprises’ representatives will be attending the SXSW Gaming Expo in Austin, Texas and the Game Developers Conference in San Francisco California. The SXSW Gaming Expo will be taking place on the second weekend of March and will feature talented game creators and first-rate industry innovators in a series of panels, demonstrations, and other interactions. These interactions pose great networking opportunities for OBJ Enterprises.

The Game Developers Conference is a bigger and more important event than the SXSW Gaming Expo. Sporting some 400 lectures, panels, tutorials, and roundtable discussions on a comprehensive selection of game development topics taught by leading industry experts, the event will take place on March 17 through 21 and pose even more networking opportunities for the company. This expo also features exhibitions of all of the newest advances in a range of gaming-related areas.

The Game Developers Conference will also host the sixteenth annual Independent Games Festival, an event which is billed as the world’s longest-going and largest festival for independent games. There, many original gaming titles will be competing for publishers’ attention, which will be a great networking opportunity for OBJ Enterprises as it continues in its development efforts of a comprehensive, online platform for independent game development.

OBJ Enterprises’ gaming division, Obscene Interactive is already working with up-and-coming gaming studios for the release of popular mobile games across multiple mobile devices. Just last year, OBJ Enterprises earned its first revenues from the games Phantasmic, Creature Tavern, and Bluff Wars 2.0. The company is looking to build a portfolio of highly popular mobile games with broad consumer appeal.

For more information on OBJ Enterprises and its endeavors, please visit: www.ObsceneInteractive.com/investors

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Obscene Interactive (OBJE) Looks to Expand In-House Game Development Effort

February 19, 2014

In the first step in an expansion planned for its Novalon Games brand, Obscene Interactive, the gaming division of OBJ Enterprises, is preparing to launch a new online gaming app development platform in the coming weeks.

In the spring of this year, the company will introduce a new online outlet giving indie game developers the ability to create, publish, and distribute original applications and other media. The company will use the online portal to scout rising talent and develop new properties for release under the Novalon brand.

“This online platform is going to make it easier than ever before for independent game developers to get their creations into the marketplace,” said OBJE CEO Paul Watson.

Top priority for the company of late has been building out its Novalon Games brand while seeking out new games and partnerships to further establish its position in a global gaming segment predicted by some industry analysts to nearly double in value by 2015 from $13.2 billion in 2013 to $22 billion. OBJE is working to build a strong roster of mobile games and strengthen the Novalon brand name.

By currently pursuing candidates for the position of Novalon Games Lead Developer, the company hopes to expand its own in-house game development effort. Current game genres include Trivia, Word, Casual, Brain & Puzzle, Bluffing, and Party with additional game releases scheduled for this year.

Obscene Interactive, a subsidiary of OBJ Enterprises, is a global developer of mobile applications for smartphones and tablet computers. OBJE is building a portfolio of popular gaming titles crafted to appeal to a broad audience of consumers all over the world, supporting multiple mobile platforms for maximum marketing value. Obscene Interactive is focused on delivering the best in social gaming solutions to a mass market in order to capitalize on the rapid expansion of the mobile app marketplace.

For more information on OBJ Enterprises and its endeavors, please visit: www.ObsceneInteractive.com/investors

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OBJ Enterprises, Inc. (OBJE) to Empower Indie Game Developers with Platform for Creation of Next “Flappy Bird”

February 12, 2014

OBJ Enterprises today announced that its gaming division, Obscene Interactive, is looking to develop a new online platform that enables independent game designers to create, publish, and market new gaming titles. The company says that this platform will help “indie” developers, as they are known, to create and monetize popular gaming titles such as “Flappy Bird”, a simple but hugely popular mobile game.

Developed by indie game developer Dong Nyugen, Flappy Bird had accrued 50 million downloads and was earning an average of $50,000 per day. Over this past weekend, Nguyen removed it from the Apple App Store and Google Play Store. This game developer has also seen hits with its titles Super Ball Juggling and Shuriken Block, both of which have been hovering around the App Store’s top ten downloads.

OBJ Enterprises is looking to give indie game developers the same opportunities for creating hit gaming titles by innovating a platform that will make independent game development and marketizing easier than before. With that in place, indie game developers might be able to enjoy even stronger profitability.

There’s a market out there of more than 500 million mobile gamers worldwide spending more than $9 billion annually on apps,” said OBJ Enteprises CEO Paul Watson. “We plan to capture a share of that growing market by helping indie developers to design and deliver gaming apps that will make Flappy Bird look like a passing fad.”

OBJ Enterprises has already teamed up with fledging game developers to develop hot new gaming titles for mobile devices. Just last year, the company saw its first revenues from the games Phantasmic, Bluff Wars 2.0, and Creature Tavern. It plans many new releases this year as well.

For more information on OBJ Enterprises and its endeavors, please visit: www.ObsceneInteractive.com/investors

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OBJ Enterprises (OBJE) Developing New Solutions for Eliminating In-app Banner Ads

February 10, 2014

Today, OBJ Enterprises reported that its gaming division, Obscene Interactive is developing new ways to increase revenues by replacing in-game banner ads with more cutting-edge and engaging marketing methods. The mobile gaming marketplace is growing globally and is expected to grow from $13.2 billion in 2013 to $22 billion in 2015.

As of now, mobile game titles make up 33 percent of all downloads, signifying their popularity. Some of the most well-known developers in mobile gaming are turning to new marketing methods for revenues generation. King, the developer of the very popular mobile game Candy Crush, has done away with in-game advertising in order to give game users a more fluid and organic gaming experience. Game makers such as Obscene Interactive are seeing the value in taking this route—and opting for it on account of this documented success in leading mobile games.

Particularly, OBJ Enterprises is developing a new advertising model that makes points and achievements unlocked in games redeemable for real-world coupons, products, special offers, and more. These consumer incentives will be supplied by corporate partners ready to purchase the leads. OBJ Enterprises intends to monetize this model and then make it available in upcoming app releases, making consumer breaks in these games more profitable than before.

“The best games are full of moments worth celebrating, and we’re working to partner with businesses to reward players for their achievements with coupons and vouchers for products and services they’re already using anyway,” said OBJ Enterprises CEO Paul Watson. “It’s an innovative model that benefits game developers, advertisers and, most importantly, players—our customers. Banner ads in games will soon be a not-so-fondly remembered relic of the past.”

Working through its subsidiary, Obscene Interactive, OBJ Enterprises is looking to develop a robust portfolio of popular gaming titles crafted to appeal to a broad audience of consumers all over the world, supporting multiple mobile platforms for maximum marketing value. Obscene Interactive is focused on delivering the best in social gaming solutions to a mass market in order to capitalize on the rapid expansion of the mobile app marketplace.

For more information, visit: www.ObsceneInteractive.com/investors

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OBJ Enterprises, Inc. (OBJE) Exploring Candidates for Lead Developer in Expanded Development Pipeline

February 4, 2014

OBJ Enterprises said today that it is looking for candidates for the position of lead developer for increasing its in-house production capability of popular mobile apps in 2014. The company is conducting these efforts through its gaming division, Obscene Interactive.

Industry analysts say that the mobile gaming component of the global gaming marketplace will leapfrog from $13.2 billion in 2013 to $22 billion in 2015. OBJ Enterprises is moving to tap into that projected growth, busting out its Novalon Games brand for building and marketing a robust portfolio of popular mobile games. Currently, the company is targeting emerging, independent developers in its recruiting efforts for the lead developer role.

“We’re starting with developers in our existing partner network, as well as leaders on the cutting edge of gaming technology at universities and business incubators,” said OBJE CEO Paul Watson. “We’re only looking at candidates who are ready and able to dramatically increase our game development pipeline and turn Novalon Games into a top-notch production house of mobile applications.”

OBJ Enterprises saw its first revenues in 2013 from the mobile gaming titles Bluff Wars 2.0, Phantasmic, and Creature Tavern. It is planning many new titles for 2014. Through its gaming division, Obscene Interactive, the company is working to deliver innovative and engaging gaming products for the Apple App store and Google play store. It seeks to build a portfolio of popular gaming titles crafted to appeal to a broad audience of consumers all over the world, supporting multiple mobile platforms for maximum marketing value.

For more information, visit: www.ObsceneInteractive.com/investors

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OBJ Enterprises (OBJE) Making Progress as Mobile Gaming’s Projected Growth Continues

January 30, 2014

OBJ Enterprises, via its gaming division, Obscene Interactive continues to make strong progress in its bid to build a robust portfolio of popular mobile gaming titles. As the company continues discussing licensing with its partner Corv Studios for the game title Pac-Ball, recently unveiled market data from 2013 demonstrates the growth potential in this sizable marketplace.

The market intelligence firm, SuperData recently reported that U.S. digital gaming sales rose to $11.8 billion in 2013 from $10.6 billion in 2012, an increase of 11%. Of that market, the mobile gaming segment grew by 28% from $1.9 billion in 2012 to $2.8 billion in 2013. In just December 2013 alone, total mobile gaming sales reached a record high at $317 million.

These projections bode well for OBJ Enterprises as it readies new gaming products for the mobile gaming industry. In the case of Pac-Ball, the gaming title has already been downloaded over 1.5 million times on the Google Play and Amazon App stores. OBJ Enterprises has identified and is developing new ways to improve Pac-Ball and enhance its revenue-generating potential. In 2013, the company earned its first revenues from the gaming titles Bluff Wars, Phantasmic, and Creature Tavern.

Through Obscene Interactive, OBJ Enterprises is looking to build upon the growing value of the global mobile market by creating mobile applications with broad, global consumer appeal for smartphones and tablet computers.

For more information, please visit: www.ObsceneInteractive.com/investors

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OBJ Enterprises, Inc. (OBJE) Building New Revenue Streams with In-app Rewards

January 28, 2014

Today, OBJ Enterprises announced it is working to leverage an up-and-coming market dynamic for generation of new revenue streams: offering redeemable, in-mobile-app rewards.

While a few market leaders have encountered success in this area, there are some surprises as to the companies which have been successful in discovering new ways to monetize their apps. For one, Pizza Hut has emerged as an innovator in creating and monetizing in-app rewards. Specifically, it created an Xbox 360 app in which users could earn up to 1,000 redeemable Gamerscore points via performance actions including ordering using the takeout menu, requesting extra dipping sauce, and many other actions. Thus, Pizza Hut was successful in “gamifying” its pizza-ordering experience.

Just this week, Pizza Hut announced that it had sold $1 million worth of pizza through its Xbox 360 app in less than four months after its launch in April 2013. Of all whom ordered in-app, 11% of users had never ordered from Pizza Hut before. OBJ Enterprises is working to create a similar monetization model for upcoming mobile gaming titles, in which mobile users can redeem points and achievements they obtain in these apps for real-world coupons, products, special offers, and more. These special deals would be supplied by corporate partners, which would then purchase these leads as well as critical marketing insights gained in-app from the leads’ playing experiences.

“By partnering with businesses that want to market their offerings to the rapidly growing number of mobile gamers, we can help connect gamers with hot deals on the products they use anyway and drive new customers to worthy providers,” said OBJE CEO Paul Watson.

OBJ Enterprises continues to develop new strategic partnerships and innovative gaming titles for the global mobile gaming industry via its wholly owned subsidiary, Obscene Interactive. The company is looking to build a portfolio of popular gaming titles crafted to appeal to a broad audience of consumers all over the world, supporting multiple mobile platforms for maximum marketing value.

For more information, visit: www.ObsceneInteractive.com/investors

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OBJ Enterprises (OBJE) Finalizing Licensing Terms with Corv Studios

January 23, 2014

Obscene Interactive, the gaming division of OBJ Enterprises, today revealed that it is wrapping up due diligence and finalizing licensing terms with Corv Studios, the developer of Pac-Ball. Pac-Ball is an engaging mobile gaming title in which players experience the manic fun of ball labyrinths using the accelerometers found in smartphones and tablets. OBJ Enterprises expects to sign a new licensing agreement with Corv Studios before the end of January 2014.

Notably, the game title has generated more than 1.5 million downloads on the Google Play store on Android devices since the title was launched. OBJ Enterprises is in the process of developing new marketing and optimization strategies for the game to be launched on Apple’s App Store.

“We see Pac-Ball as only the beginning of this relationship,” said OBJ Enterprises CEO Paul Watson. “We want Corv Studios to be the first of many new development partners to create original games for release under our Novalon Games imprint. Corv has an impressive suite of games already, and the stuff they’re working on now could potentially change the industry.”

OBJ Enterprises continues to search for additional licensing and development partners for development and releases of new, engaging mobile gaming titles for the global mobile gaming marketplace. The company is seeking to develop a robust portfolio of new gaming content so it can take advantage of the growing, sweeping demand for mobile games as mobile device usage continues to explode globally. Just last year, OBJ Enterprises saw three new games added to its portfolio, from which it made revenues: Phantasmic, Bluff Wars 2.0, and Creature Tavern.

For more information, visit www.obsceneinteractive.com

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OBJ Enterprises, Inc. (OBJE) Obtains MOU for Licensing Agreement with Corv Studios

January 21, 2014

Today before the opening bell, OBJ Enterprises announced that it had made further progress in talks over a licensing agreement with the first of a suite of gaming titles developed by Corv Studios. Just this week, both companies reached a memorandum of understanding to produce and publish games for a variety of mobile platforms. The agreement would entail mobile gaming titles being published under OBJ Enterprises’ Novalon Games brand.

The first gaming title that OBJ Enterprises is intending to discuss is Pac-Ball, an engaging game in which players attempt to make their way out of ball mazes. Released by Corv Studios in 2010, the title has earned over 1.5 million downloads in the Apple store and Google Play store. OBJ Enterprises reports that it has identified a number of ways to improve the game’s consumer value and monetization, for even greater market appeal.

OBJ Enterprises released three new games last year, Bluff Wars 2.0, Phantasmic, and Creature Tavern, in 2013. Over the holiday season, Bluff Wars 2.0 received 100,000 installs and even caught the attention of celebrity Mike Tyson, who tweeted about it to his 4 million Twitter follower base.

Via its gaming division, Obscene Interactive, OBJ Enterprises looks to develop mobile gaming titles for the App Store and Google Play store and with broad global mobile consumer appeal.

For more information, visit www.obsceneinteractive.com

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OBJ Enterprises (OBJE) Pursues Opportunities to Expand Game Portfolio

January 14, 2014

Obscene Interactive, the games division of OBJ Enterprises, today announced that it has engaged new partnership and acquisition targets specializing in educational games.

“As we expand our Novalon Games brand, we’re looking for potential breakout hits that expand the public’s understanding of what a game can do for you,” stated OBJE CEO Paul Watson. “The appeal of mobile games that can actively make you smarter is irresistible, and there are properties being developed right now that are actually capable of such a feat.”

OBJ Enterprises is focusing on games centered on helping individuals learn new languages as well as geography. The company began narrowing down its list of targets at the end of 2013 and has started discussions with developers about building the next generation of brain-boosting word, puzzle, and memory games.

“Fun still comes first,” Watson said. “Revolutionary games like Portal, for example, are able to increase players’ spatial awareness and reasoning while still providing a fun and engrossing experience. That’s the kind of game we want to deliver to the mobile marketplace.”

OBJ Enterprises is working to build a strong lineup of interactive content to capitalize on the explosion in gaming across the globe. The company earned its first revenues by releasing new games including Phantasmic and Bluff Wars 2.0, with Novalon’s latest title, Creature Tavern, hitting the Google Play app market last month—just in time for the holiday buying season, when more apps are purchased than at any other time of the year.

Through its gaming division, Obscene Interactive, OBJE is working to deliver many more innovative gaming products for the Apple (AAPL) App Store and Google (GOOG) Play market alongside companies such as Glu Mobile Inc. (GLUU) and The9 Limited (NCTY).

For more information, visit www.obsceneinteractive.com

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OBJ Enterprises, Inc. (OBJE) Sees Major Spike in Game Installations during Holidays 2013; Obtains Celebrity Exposure

January 8, 2014

OBJ Enterprises today reported that its game Bluff Wars saw a significant spike in its number of installs on mobile devices across the globe, as it had anticipated it would. During the holiday season in 2013, Bluff Wars achieved nearly 100,000 total installs across Apple and Android devices. OBJ Enterprises says it will continue to develop and market this game title in conjunction with efforts from its partner FangTooth Studios.

“We expect Bluff Wars to be a big money-maker for our company in 2014,” said OBJE CEO Paul Watson. “We’re planning a big marketing push to raise awareness and downloads to help make this game the next Words With Friends–a pop culture phenomenon.”

Notably, during December 2013 celebrity Mike Tyson sent out a tweet about Bluff Wars to his 4 million followers. The mobile game was OBJ Enterprises’ first title to earn the company revenues in 2013, due to its $1.99 download price and in-game “Bluff Bucks” purchasing system for greater gaming appeal. OBJ Enterprises points to this as a strong early success for its efforts to develop a strong presence in the global mobile apps market, which generates a sizable $26 billion per year.

Working through its gaming division, Obscene Interactive, OBJ Enterprises seeks to develop unique mobile apps that are designed for usage across a wide variety of mobile device platforms.

For more information, visit: www.ObsceneInteractive.com/investors

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OBJ Enterprises, Inc. (OBJE) Launches New Games

January 7, 2014

In an effort to penetrate the $50 billion mobile application market, OBJ Enterprises and its subsidiary, Novalon Technologies LLC, have recently added three new games to their collection: Phantasmic, Creature Taverns, and Bluff Wars.

Phantasmic is a fun, quick auto-runner and the first mobile app developed by Novalon Games. Creature Taverns is a strategy and time management video game and Bluff Wars is a popular adult party game that has been featured on CNBC, Reuters, Bloomberg, and The Wall Street Journal.

Social and mobile game apps are the fastest growing segment of IT, and have catapulted the growth potential of games for all ages. Games are now handheld and interactive, and the tremendous scale of this social and mobile game revolution is fueled by the ever-increasing use of smartphones and tablets.

Novalon Technologies focuses on planning, developing, and launching their mobile games through social platforms for fun, educational, and corporate training purposes. Along with its mobile applications, it plans to utilize the explosive growth in online and social media markets to deliver games developed as pre-packed software to consumers to play with any online portal, smartphone or mobile device.

Besides the new “fun” games, the other two divisions of OBJE’s mobile games are healthcare and educational.

The booming global wellness market represents a tremendous opportunity in mobile gaming. OBJE’s healthcare game division is focused on the development, marketing, and monetization of games designed to improve patients’ quality of life. These range from games that collect biometric feedback and help improve hand-eye coordination to games crafted to connect patients with similar ailments through social platforms.

OBJE’s educational, training, and corporate games focus on interactive games designed with a purpose. OBJE goes beyond the simple gamification of lessons by developing titles capable of helping users learn a new language, improve time management skills, or internalize important safety training.

To learn more about OBJ Enterprises’ and Novalon Technologies’ mobile game applications, visit www.ObsceneInteractive.com/investors

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OBJ Enterprises, Inc. (OBJE) is Prepared to Capitalize on Future Gaming Trends

December 27, 2013

Market trends indicate that a new generation of handheld and interactive game consoles and mobile devices will lead to a major boost in the number of mobile and downloadable games and spark a dramatic increase in gaming revenues in coming years.

This is tremendous news for OBJ Enterprises. The company, via its subsidiary Obscene Interactive, is already investing in the future of gaming and is increasing its share of the multi-billion dollar gaming industry by developing a lucrative suite of mobile games and applications, online social and mobile gaming platforms, and other gaming properties to compete in the industry.

OBJ Enterprises is also seeking out new acquisitions of promising game development companies that have strong portfolios of assets that can help it more effectively apply emerging technologies, such as micro-transactions, discrete product placement, and cloud computing, so as to benefit from the ever-increasing use of consoles, smartphones, and tablets around the world.

The company has also set up three separate but cooperating game development divisions to produce, market, and monetize its digital games. The divisions cater to three categories: healthcare, education, and fun.

The healthcare division’s mandate is to craft games that improve a user’s quality of life. These games would be geared toward connecting patients with similar ailments through social platforms, helping to helping to improve hand-eye coordination, or collecting biometric feedback.

The education division’s goal is to design games with a purpose. These games would help users learn a new language, improve time management skills, or internalize important safety training.

Finally, the fun division’s task is to create games that provide an enjoyable and engaging experience, allowing the company to connect with consumers.

All of these well-timed initiatives have created exciting new opportunities for OBJ Enterprises in the social and mobile gaming industry, where it can capitalize on the tremendous scale of the industry, the explosive growth in mobile devices and online users, and the expansive and collaborative nature of social networks.

For more information, visit: www.ObsceneInteractive.com/investors

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OBJ Enterprises, Inc. (OBJE) Reports Progress in Partnership Negotiations

December 16, 2013

Mobile game developer OBJ Enterprises today reported it is making substantial progress in signing a new deal to license and develop new mobile games. The company is negotiating the prospects of a partnership with Corv Studios, and if successful, both companies would publish mobile game titles under OBJ Enterprises’ Novalon Games brand.

Currently OBJ Enterprises has two mobile games, Phantasmic and Bluff Wars 2.0, which it released earlier this year and gave the company its first revenues. Just last week, via its Novalon brand, OBJ Enterprises released another game, Creature Tavern, which became available on the Google Play store. That is just in time for this year’s holiday season, with mobile game app purchases projected to be twice than what they usually are at other times of the year.

Through its gaming division, Obscene Interactive, OBJ Enterprises is developing a robust portfolio of engaging mobile gaming content that is available across all mobile devices. The global mobile gaming market is experiencing explosive grow from year to year, with Gartner predicting that mobile games will jump from $13.2 billion in 2013 to $22 billion in 2015. The tech advisement company also notes that the worldwide video game industry, as a whole, increased to $93 billion this year from $79 billion last year.

OBJ Enterprises looks to further leverage technologies such as biometrics, utility gaming apps, and other monetization models in order to acquire a competitive market presence in this explosive worldwide marketplace.

For more information, visit: www.ObsceneInteractive.com/investors

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OBJ Enterprises, Inc. (OBJE) Adds New Game Title to Portfolio

December 9, 2013

Mobile game maker OBJ Enterprises today announced that its newly developed mobile game, Creature Tavern, has been submitted for inclusion on the Apple App Store and Google Play platforms. The mobile app is a product of OBJ Enterprises’ in-house creative talent, Novalon Games, and is OBJ Enterprises’ latest contribution to the broad global mobile gaming market.

Creature Tavern challenges players’ time management and prioritization skills as they serve a wide range of monsters in a medieval tavern. The goal is to serve as many customers as one can and make as much money as possible. The game is being made available to the public just in time for the holidays, a time when mobile apps downloads are double than they are at other times of the year. In particular, the game has potential to take hold in younger users’ markets this holiday season; a recent survey by PBS Kids noted that 54% of parents say they plan to give their children tech devices this season. Mobile devices easily top that list.

Through its subsidiary, Obscene Interactive, OBJ Enterprises continues to develop a portfolio of engaging mobile gaming content for the global mobile app market. The company seeks to create gaming titles available across all mobile platforms for greater marketability, and it is already earning revenue with two titles, Phantasmic and Bluff Wars 2.0. It is leveraging emerging technologies such as biometrics, utility gaming apps, and other monetization models in its game-making efforts, in order to acquire competitive market advantage in the soon-to-be $66 billion mobile gaming marketplace.

For more information, visit: www.ObsceneInteractive.com/investors

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OBJ Enterprises (OBJE) Looking at Huge Jump in Mobile App Purchases During Holiday Season

December 3, 2013

The holidays are drawing closer, and with it the huge but expected explosion in consumer purchases of appliances, accessories, widgets, and gadgets for holiday gifts. Among the hundreds of gifts that will be hot-to-trot his year, mobile devices such as tablets and smartphones are sure to be among the most popular gift options of all. With all of the newly purchased mobile devices making their ways into consumers’ hands, there’s likely to be a huge explosion in app download numbers for the new mobile hardware.

Growing game-maker OBJ Enterprises and industry anticipate such a trend, as confirmed by historical performance. NBC News recently reported that during the fourth calendar quarter, the number of apps downloaded is double what is typically downloaded in the typical quarter. Most of those apps purchases have been confirmed to take place in December, as new users begin uploading apps to their new mobile devices.

A few trends illustrate the consumer popularity and appeal of mobile devices globally. Over the course of 2013 alone around 2 billion mobile devices will be shipped globally, and by this year’s end there will be more mobile devices on earth than there are people. The Apple Store saw a record 2 billion app downloads during December, of which most of the app downloads were in entertainment and gaming apps.

OBJ Enterprises plans to capitalize on this year’s huge jump in app downloads with its own two hot gaming titles, Phantasmic and Bluff Wars 2.0. Both have been earning the company revenues since their launches earlier this year on the Apple App Store and Google Play platforms. OBJ Enterprises also plans to release yet another title, Creature Tavern, in time for the holiday rush as well.

Via its subsidiary, Obscene Interactive, OBJ Enterprises continues to build its portfolio of popular gaming titles for mobile devices with broad, global consumer appeal. The company looks to make these games available across multiple mobile platforms for the greatest marketing value.

For more information, visit: www.ObsceneInteractive.com/investors

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OBJ Enterprises, Inc. (OBJE) Signs LOI with Corv Studios

November 25, 2013

Today before the opening bell, OBJ Enterprises, a rapidly growing mobile game developer, announced it has signed a letter of intent with development firm Corv Studios for licensing and developing game titles created by the firm. Working through its subsidiary, Obscene Interactive, OBJ Enterprises seeks to partner with Corv for creating and publishing engaging, creative mobile gaming titles for smartphones and tablets. If the agreement is successful, both parties will publish the new games under OBJ Enteprises’ Novalon Games brand.

Expansion of Novalon Games’ portfolio of titles will be a major focus for us in 2014,” said OBJ Enterprises CEO Paul Watson. “This year, we’ve familiarized ourselves thoroughly with the publishing process for iOS and Android games. All we need now to be successful are fun and imaginative games to sell and developers to refine them.”

“We hope that Corv Studios can be the first of many licensing and development partners to help us achieve that goal under the Novalon brand,” he continued.

The company is working to build a diverse portfolio of quality gaming products for the global gaming market, estimated to climb to $66 billion in 2014. It is leveraging emerging technologies such as biometrics, utility gaming apps, and other monetization models toward that end. OBJ Enterprises is already earning revenues from mobile game apps such as Phantasmic and Bluff Wars 2.0.

For more information, visit: www.ObsceneInteractive.com/investors.html

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OBJ Enterprises, Inc. (OBJE) Mixes with Up-and-Coming Talent, Scours New Innovations at TechStreet Houston

November 21, 2013

OBJ Enterprises, an emerging developer of mobile apps for the global smartphone and tablet computer markets, said in a news release today its executive management is meeting up-and-coming talent this week at the inaugural TechStreet Houston in Houston, TX. Having begun Wednesday, November 20, 2013, the event is slated to be a hot attraction for the newest talent in mobile technology as well as platform for exhibiting some of the hottest tech developments that address pressing Houstonian issues.

Two events in particular are sure to draw multiple crowds of talented tech innovators. Those are the HATCH pitch, a competition for revolutionary tech start-ups that has come to Houston after two successful years at the SXSW Interactive, and the Code Street Mobile Hackathon, a collaborative event in which programmers, developers, and other professionals will gather to build solutions for problems in areas ranging from civic needs to development challenges. Along with the opportunities for networking, idea-sharing, and expertise-growing, the event has been attracting representatives from corporations, emerging enterprises, and educational settings, along with interested members of the general public.

In other words, it’s the perfect place for OBJ Enterprises to meet new people and grow its team for its newly acquired Novalon Games game development firm.

“2014 will be a year of major growth for OBJ Enterprises,” said company CEO Paul Watson. “To achieve our ambitious goals, we need to dramatically expand the size and scope of the projects that Novalon Games and our partners will undertake. Our hope is that TechStreet will introduce us to some of the people who will help get us where we want to be.”

Via its subsidiary, Obscene Interactive, OBJ Enterprises hopes to build a portfolio of popular mobile gaming titles that are crafted to appeal to a broad global consumer base. The company hopes to make those games available across multiple mobile platforms. With the global gaming market projected to jump to $66 billion in 2014, OBJ Enterprises plans to develop market insight-generating-and-monetizing mobile gaming apps with broad consumer appeal and acquire emerging game development companies that will foster greater company profitability.

For more information, please visit: www.ObsceneInteractive.com/investors.html

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