Category Archives: ProGaming Platforms Corp. PPTF

Progaming Platforms Corp. (PPTF) Provides a Corporate Update

August 21, 2013

Progaming Platforms CEO Erez Zino today published the following letter to shareholders.

Dear Shareholders,

As CEO of Progaming Platforms Corp. I am excited to inform all of our shareholders at our recent development reported in our Form 8-K filed with the SEC on August  19, 2013. We announced the signing of an agreement with BreedIT Ltd., an Israeli company (“BreedIT”), pursuant to which we will acquire an equity interest in BreedIT of 66.67% in consideration for providing certain thresh-hold financing for BreedIT.

BreedIT recently entered into a binding MOU with the Institute of Plant Science and Genetics of one of the leading universities of Israel, granting BreedIT an exclusive, world-wide license for a unique and highly sophisticated Intelligent Decision Support System (the “IDSS Software”), which was developed by a team consisting of among the world’s leading breeding specialists for optimizing the breeding processes.

BreedIT’s IDSS software provides advanced solutions for plant or animal breeders and researchers, generating and disseminating knowledge in breeding information technologies, aiming at assisting breeders to plan, manage and analyze their breeding data and to perform research activities quickly and effectively

We believe that the “IDSS Software, “that was developed and is being used by the BreedIT team of scientists and agronomists located at one of the leading academic agricultural institutes in the world, will dramatically change and improve both the world of agriculture breeding in general and the booming world of medical marijuana in particular.

The BreedIT IDSS Software addresses all activities  related to plant or animal breeding by supporting  breeders at every stage of the breeding process and facilitating  communication between all parties involved, including those dealing with phytopathology, molecular biology, agronomy and field or laboratory trials. We believe that the IDSS System will significantly improve the planning, execution and management of the trial as well as the growing process.

Under the auspices of the Israeli university, which has access to the most advanced research laboratories and academic know-how, BreedIT will be at the leading edge of plant breeding R&D as a result of decades of accumulated knowledge and experience, making the IDSS Software unique, state-of-the- art breeding process and solution.

Since the IDSS Software is capable of substantially improving and optimizing virtually all breeding procedures, it will provide breeders with a highly-advanced and efficient means of increasing quantities, improving quality and producing more dedicated plants and animals, with better resistance to  disease and environmental stress, as a result of the fact that the IDSS Software involves non-GMO  and environmental friendly processes.

By using our proven IDSS technology to improve Cannabis strains and to breed new hybrids of Cannabis, we believe that BreedIT will be able to very well address the growing world need for better and more efficient commercial varieties of the plant. Our goal is to become the world leader of Cannabis breeding.

While BreedIT’s IDSS Software represents the state-of-the-art technology for breeding,  it requires strategic assistance in order to develop a billing and cloud support system. This know-how, technology and “GER” algorithm has already been developed by and is the provenance of Progaming Platforms Corp. Our Company will provide BreedIT an essential element for making the IDSS Software a definitive commercial product.

Dr. Oded Sagee, CEO and founder for BreedIT, has expressed his desire to integrate our technical expertise and capabilities into BreedIT’s IDSS Software.

We will continue to inform our dedicated shareholders with additional updates in the coming weeks and months.

Erez Zino, CEO, Progaming Platforms Corp.

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ProGraming Platforms Corp. (PPTF) Can Support Online Games Involving Thousands of Players

June 8, 2012

The global nature and financial scope of the online gaming industry was made clear recently by a Niko Partners study, published in Forbes, stating that the online gaming market in China alone is expected to generate over $6 billion in 2012. It’s a number easier to understand considering that, according to the article, China has roughly 150 million gamers who are responsible for nearly half of the global PC online games revenue. Part of this comes from what is called Massively Multiplayer Online (MMO) gaming, where hundreds or even thousands of players use the Internet to play a game, perhaps populating and playing in a virtual world. It’s an indication of the need for sophisticated platform technologies to handle that many players. Moreover, when financial winnings and associated transactioning is thrown in, the processing complexity becomes even more demanding.

ProGaming Platforms is developing a proprietary software that doesn’t differentiate between systems or genres of skill game. Every game can be accommodated. Nor does the size of the participating audience matter. Whether the game involves just a few friends, or supporting a tournament of 30,000 fans, the advanced platform can instantaneously update scores and keep accounting records, tracking all of the money that comes in, and computing and tracking the winnings that go out. It can cap wagers, detect false or secondary accounts, monitor accelerated gaming patterns, and basically ensure fair and automatically controlled play, and a consistently positive gaming experience. The gamer need worry about nothing but gaming.

Another important feature of ProGaming’s platform is how easy it makes it for new players who want to just test the waters. The system does not require the traditional subscription-based or membership fee system. Anybody can sign up, paying a modest fee for a single game if they want. The system also automatically matches player skill levels, ensuring that novice players can grow gradually, without fear of being immediately slammed by the pros.

For additional information, visit the company’s websites at and

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ProGraming Platforms Corp. (PPTF) Addresses Unmet Needs in a Growing Industry

June 4, 2012

The computer games industry is now bigger than the U.S. music and movie industries combined. Online gaming itself is a $15 billion per year industry, and continues to grow. ProGaming Platforms, creators of a new online gaming technology that automates all accounting and allows gamers to compete worldwide, offers investors a way of getting into this rising market. The company, or rather its platform, is unique in the industry:

• A patent-pending platform that addresses unmet needs of gamers and hosts
• Levels the playing field, by automatically ranking and matching player based upon previous results
• Provides superior gamer experience, reducing player complaints and conflicts
• Works with any third-party server and any online skill game
• Can be applied to any existing billing system

Until now, the Internet has not been able to efficiently and smoothly allow players to be rewarded monetarily on a game-by-game, tournament-by-tournament, campaign-by-campaign basis. ProGaming meets that need by removing the obstacles to easy play and transaction.

First of all, the ProGaming platform gets rid of the need for subscription-based fees or memberships, allowing anybody to sign up for a single game if they want, opening the market to a whole new audience. ProGaming also does away with the hassles and potential conflicts of individual accounting, by handling all of the accounting quickly and accurately, from pinpoint scorekeeping and monitored league tables, to the instant transfer of winnings to the victor via their choice of all prevalent electronic billing methods. In addition, the system tracks past performance of players, to avoid the mixing of mismatched skill levels, thus providing safe entry for novice players, including a way of preventing previous players from entering under a new name.

The ProGaming platform and service can be hosted on ProGaming’s own server, for individuals and tournament organizers. It can be leased to gaming communities for their own hosting with a profit-share model available, or is available through outright acquisition.

For additional information, visit the company’s websites at and

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ProGraming Platforms Corp. (PPTF) Taps the Growing World of Social Gaming

May 30, 2012

One of the keys to successful marketing is finding a good way to get people to give your product a try. That’s exactly what ProGaming Platforms, developer of an advanced commercial multiplayer gaming platform, is expecting to do with its recently announced new puzzle game, designed to showcase the platform’s capability to transform virtually any web game into a multiplayer competitive game of skill. The platform’s first commercial use will be serving the online advertising industry by allowing different organizations to hold multiplayer tournaments in order to increase traffic to websites.

Social gaming, via social networks, is an industry that continues to expand, now representing commercial activity worth billions in annual sales, with some expecting it to top $5 billion by 2015. Hundreds of millions of people now regularly play online social games, though the name may suggest more socialization than actually occurs in the online gaming environment.

The potential for marketing is becoming clear to vendors, including such big-name advertisers as McDonald’s. Nobody any longer thinks social gaming is just a fad with a limited shelf life. In fact, nearly half of all people who are considered gamers play on social media platforms, usually with their friends. Add to this the fact that mobile devices, which of course stay with the users virtually all day, are increasingly the device of choice, and the possibilities for communicating with and capturing a young and willing-to-spend market become clear.

In the case of ProGaming, its new game, a puzzle game that targets the extensive worldwide jigsaw puzzle market, will hopefully give users a taste of the company’s high-function gaming platform, and begin building a base that will attract advertisers. The company will continue to grow the game, and already plans to implement a Facebook API to provide a rewards-based experience to the game.

For additional information, visit the company’s websites at and

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The Laws of Marketing for ProGraming Platforms Corp. (PPTF)

May 22, 2012

ProGaming Platforms, developers of a new and advanced online gaming technology that allows a worldwide network of competitive gaming with automated accounting, has a multi-pronged marketing and advertising strategy. Most directly, they will be advertising their gaming platform on gamers’ portals, blogs, and forums, maximizing their exposure to the online gaming community. In addition, they plan to market both their technology and services through a select sales and marketing strategy that involves identifying and contacting key potential online game service providers that most closely meet the company’s licensee profile. They also plan to attend industry trade shows around the world, uncovering new prospects and referrals.

A marketing strategy for an online gaming service requires a clear understanding of associated laws. In the U.S., games of skill are largely distinguished from games of chance by the amount of skill that is involved in winning. Wagering on games of chance is generally prohibited in the U.S. except in clearly defined jurisdictions, but a participant is permitted to wager on his own performance in a game of skill.

The business model of ProGaming Platforms addresses the legal online gaming market, by focusing on games of skill. Although there is no assurance that state regulators won’t choose to interpret anti-gambling statutes in a more restrictive sense, ProGaming considers the use of its platform as supporting games of skill and not gambling under U.S. federal law, nor under the laws of a majority of states. In fact, the company has stated plans to include as part of their licensing agreements a provision precluding the offering of games of skill for a cash reward in those states which prohibit the wagering on one’s own performance in a game of skill.

For additional information, visit the company’s websites at and

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ProGaming Platforms Corp. (PPTF) Well-Positioned Amid Burgeoning Massive Multiplayer Online Gaming Industry

May 15, 2012

ProGaming Platforms has developed an ingenious framework for massive multiplayer online gaming that allows authenticated, head-to-head competitive play, with complete scoring, results, and stats. Able to function with almost any online skill game (and be licensed by any online gaming provider), the PPTF platform fuses pay-to-play online gaming with the ability for winners to receive monetary rewards, and all within a sophisticated architecture that prevents cheating and skill-level disparity, so that veterans cannot exploit novices (a common problem).

Complete with a proprietary billing system that is simple and easy to setup with third-party gaming servers (as well as typical commercial billing systems), the PPTF platform brings tight, zero-middleware accounting security together with the flexibility needed to handle multiple game types/billing scenarios (CTF, DM, TDM, etc.). A statistically determined ranking system is aggregated for each player based on accumulated data from play, this data is stored in a server side file, and the ranking system is then used to accurately/quickly pair opponents of similar skill levels, circumventing an age old problem in online gaming, while offering a silver-bullet solution that can supercharge the player base.

The real trick to getting a game viral is to have something players really enjoy and can come back for again and again. Competitive online gaming is already very popular and PPTF has a wonderful solution for easily getting players setup so they can simply pay a fee to compete and then potentially win back their entry fee, plus that of the opponent(s). This is an incredible draw; from bragging rights and the exhilaration of victory to rewards for success, the PPTF platform infuses existing games with functionality that most gamers will find irresistible.

With companies like Zynga (some 227M actively monthly users) looking to potentially get into online gambling (Mar 5 – CEO, Mark Pincus confirmed ZNGA plans to enter online gambling space), and the more recent announcement (Mar 21) of Zynga’s acquisition of extremely popular “Draw Something” (a sort of massively multiplayer Pictionary for the real-time connectivity age) developer, OMGPOP, for a reported $200M, the potential for PPTF is obvious. The $200M OMGPOP acquisition by ZNGA marks the largest move to date for ZYnga, which has dominated emergent mobile territory with leading products like “Words With Friends” (coming in at second largest purchase, with the $53M paid for publisher Newtoy, Inc. back in 2010), pushing serious user numbers thanks in large part to robust leveraging of Facebook and social media.

It’s a new age of gaming, with social networks and massively multiplayer environments drawing larger audiences as each day passes (especially in China where gaming industry growth has exploded alongside mobile usage and Internet availability). PPTF’s capacity to monetize on top of what is an extremely efficient framework for tying it all together, places the company in an ideal position to capture substantial market space should online gambling legalization really take off. The recent move by the Justice Department, reinterpreting the federal law that banned sports betting to more accurately address the new paradigm (since this isn’t sports betting, its head-to-head real-time competition between players), has caused investors eyes to light up, as 20 states move to open up the market by legalizing online gambling.

The domestic and global potential is certainly there for PPTF and with ZNGA (market cap upwards of $11B, with $2B in cash on the sheet) eyeing potential acquisitions, the PPTF platform’s broad appeal to players as a strong benchmark and way to make money playing video games, is very attractive. To a $35B global market ready for carving, the technology PPTF has created is a sharp knife, bringing real-time statistical tracking of scores and rigorous security together with a sophisticated enough software apparatus to seamlessly address the payment/billing required. The $5-6B poker market currently ends up overseas and there is a vast array of existing skill based games already designed to be competitive, they just lack a wagering structure.

Between the more traditional gaming spaces and the sprawling, rapidly evolving mobile space dominated by social media integration, there is plenty of room for PPTF’s technology to be applied for some truly amazing results that have yet to even be considered. Indeed, the technology has the potential to create a whole new standard and the fairness of the environment it creates, as well as the transparency in score keeping, appeals to gamers in ways you’d almost have to be a gamer to fully appreciate. Needless to say however, the enhanced experience for the end users, where the chance at monetary reward for a nominal entrance fee is as close as skill can take them, should be immediately obvious to any investor. Simply by integrating the PPTF platform games become better products that are more appropriately aligned to the target market’s demands.

PPTF isn’t waiting around for larger players to pick up the ball and run with it though. With newer racing games coming down the pipe and more of them in recent years, like publisher EA’s Need for Speed franchise, there is even more room for growth now, and PPTF’s platform is readily extensible to new engines/games that are developed. This extensibility means the platform can grow as the market grows, taking advantage of new territory, whether it is in the more traditional hardware space or the latest tablet/mobile game.

For additional information, visit the company’s websites at and

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ProGaming Platforms Corp. (PPTF) Global Market Approach

May 8, 2012

ProGaming Platforms, Israel-based designer of one of the world’s most advanced multi-player online gaming and reward processing platforms, has a clearly developed plan for its entry into the fast-growing global gaming marketplace. Their product is game-independent, a proprietary online gaming and associated billing platform that allows gamers anywhere in the world to compete with one another in games of skill, with as few or as many players as wanted, keeping accurate track of all players and scores, with the winner collecting the winning money or other rewards. A key differentiator is the system’s automatic accounting process, unmatched in the marketplace. Instead of depending upon users’ systems self-reporting game results, which is the common approach, the ProGaming platform keeps track of everything, regardless of how many people are playing. The game service provider is relieved of having to act as dispute mediator. The whole thing is independent, objective, and automatic.

ProGaming plans to enter into licensing agreements with online game service providers and website owners worldwide for use of their online gaming platform. Their proposed business model is to charge both one-time license fees for the right to license their software, as well as royalties linked to the number of games played where a player will make a per-game payment to the game’s server based upon the level of the player’s experience and performance. One of the unique features of the system is its automatic coordination and grouping of players based upon measured skill level, to guard against low-performing players being pitted against the pros.

Regarding intellectual property, the company’s approach is to protect their platform with applicable copyright, trade secrecy, trademark, and trade name laws. They may also affect a “new method of business” type of patent, although they state that their business model may be replicated or adapted by competitors over time.

For additional information, visit the company’s websites at and

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ProGaming Platforms Corp. (PPTF) Differentiates Itself through Unmatched Functionality

May 1, 2012

ProGaming, creator of an advanced multi-player online gaming and reward processing platform, differentiates itself in the marketplace by the unique functionality of its software product. The Israel-based company has developed a proprietary online gaming platform that enables gamers anywhere on the globe to compete with one another in games of skill, one-to-one or many-to-many. The proprietary system’s strength in the marketplace is its high-level of functionality and ability to handle large volumes of gamers:

• The advanced system maintains all games, scores, and statistics inside the server only.

• Its proprietary billing method is configured to standard commercial billing systems.

• The platform enables a business model that combines traditional online gaming (pay-per-access) with the potential for monetary reward for the winner. The ProGaming model, however, does not require a subscription fee or memberships. Gamers can simply pay a nominal fee any time they wish to play.

• The system is designed to allow online game service providers to protect novice gamers from entering high-stakes games, by evaluating and coordinating players to their own skill level, allowing them to move up as their proven performance skills increase.

• Unlike other systems, the ProGaming platform is not dependent upon user self-reporting, and ensures accurate and efficient accounting.

• The accounting process is easy to implement on third-party servers and billing systems, is highly secured (no middleware), and can operate in a variety of game billing scenarios (DM, TDM, CTF, etc.).

Although the platform is game-independent, the company has integrated a Flash based online game, with the intention of leveraging the game to market the platform technology for use in Web advertising campaigns. They also intend to further license the platform to online game service providers worldwide. The online gaming market, already a multi-billion dollar industry, continues to expand around the world. The need for a dependable, accurate, flexible, and high-volume gaming platform is ProGaming’s main market.

For additional information, visit the company’s websites at and

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ProGaming Platforms Corp. (PPTF) Targets Two Major Markets with Key Platform Advantages

April 24, 2012

ProGaming Platforms, Israel-based developer of an advanced multi-player online gaming and reward processing platform, has targeted two complementary niche markets: the online gaming market and the online advertising market.

The online gaming market focuses on games played over the Internet. Such games can be anything from simple text-based games to games involving complex graphics and whole virtual worlds. Using the Internet, multiple players can play a single game simultaneously, which appeals to online gaming communities. These multi-player games become a form of social activity, not unlike Facebook, and can represent a wide range of players in each community.

The online advertising market focuses on advertising campaigns designed to drive traffic to websites. The ProGaming Platforms solution, which is game-independent and can be licensed by any online gaming provider, allows advertisers to increase the effectiveness of their ad campaigns by offering material rewards to winners of online gaming tournaments.

Today, the online gaming market is growing at a rate far exceeding that of the total U.S. Internet population, and is now believed to be worth approximately $15 billion globally. In North America and Europe alone, the multi-player online gaming market is considered to be worth $1.4 billion, with an estimated 100 million U.S. visitors at online gaming websites.

Currently, the standard business model for online gaming is based on “pay per access,” where a gamer is expected to pay the online game service a monthly fee for the right to access the provider’s online games. A key advantage of the ProGaming model is that it does not require a subscription fee or memberships. Gamers can simply pay a nominal fee any time they want to play. This opens games up to a whole new market of players. ProGaming’s proprietary technology takes care of all of the complex accounting, regardless of volume, and accurately tracks player results. The system also automatically keeps track of player rankings, which allows players of equal skill level to be matched up. It even detects if an advanced gamer tries to open new accounts to fool the ranking system.

For additional information, visit the company’s websites at and

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The ProGraming Platforms Corp. (PPTF) Approach to a $15 Billion Market

April 16, 2012

In 2010, the online gaming market reached $15 billion, and it continues to be one of the fastest expanding markets on the Internet. With an increasing number of social media platforms, the amount of time that individuals spend on the web, and the demand for interactive online entertainment, has jumped dramatically. People are looking for new games and improved gaming platforms. Quite simply, as games get more sophisticated, and more players are able to connect around the world, the desire to compete and win grows.

ProGaming Platforms has created an advanced multi-player online gaming and reward processing platform that can be licensed by any online gaming provider, and which can reside on any 3rd-party server. It can work with virtually any existing skill game, and is configurable to operate with current commercial billing systems. The system, based upon technology in the process of being patented, automatically and accurately determines game winners, paying out rewards, and, unlike many other systems, it can support an unlimited number of players worldwide.

It also tracks the scores and reports results of each game, retaining the history of each game and each player over an extended period. Players are then automatically ranked according to their previous successes to place them in levels according to their skill. A player’s rank determines which game rooms they are allowed to enter, so that the best players play the toughest competition, while beginners compete on their own level, preventing experts from taking advantage of novices.

The company’s targets include game provider and tournament hostess markets, as well as commercial entities for which it could be used as an advertising tool to drive traffic to their website. On a retail basis, ProGaming is developing its own retail gaming community to host leading game servers such as Unreal Tournament and Counterstrike as well as other popular online games. From a wholesale perspective, the ProGaming platform can be purchased wholesale by existing server farms. Any existing gaming community can purchase the platform with a one-time payment and yearly service fee. ProGaming also offers a wholesale revenue sharing payment program.

For additional information, visit the company’s websites at and

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ProGaming Platforms Corp. (PPTF) Announces Preparation of Two New Patent Applications

April 9, 2012

ProGaming Platforms Corp., developer of a commercial multiplayer online gaming and reward processing platform, just announced it is in the process of reviewing and preparing new patent applications for its proprietary multiplayer online gaming and reward-processing platform. This follows a previous announcement on April 3, 2012 stating that the company had filed a patent application for the game event record technology of its ProGaming platform.

“If these patents receive approval, ProGaming will be among very few gaming companies in the industry to have patent-protected technology,” said CTO of ProGaming Platforms, Boaz Lowenstein. “It is the combination of the ProGaming platform’s various unique attributes that make the system patentable, including its capability to be implemented by virtually any skill game competition, its ability to sit on any hosting server and its potential to be configured to any existing billing system.”

ProGaming filed its first patent application with the U.S. Patent Office last week. Subject to the completion of legal and professional review, the company expects to file its new patents with the U.S. Patent Office within 60-90 days.

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ProGaming Platforms Corp. (PPTF) Announces Finalization of New Multiplayer Rewards-Based Puzzle Game

April 5, 2012

ProGaming Platforms Corp., developer of a commercial multiplayer online gaming and reward processing platform, today announced the finalizing of its latest product, a pioneering multiplayer puzzle game that is integrating ProGaming’s revolutionary platform. The game showcases the company’s capability to transform virtually any Web game into a multiplayer competitive game of skill using its versatile platform.

A demonstration of ProGaming’s new puzzle game can be seen on the Company’s product Web site at the following link:

The focus of the platform will first be on serving the online advertising industry by allowing different organizations to hold multiplayer tournaments for the purpose of increasing traffic to desired Web sites. The next phase of the puzzle game’s development will include implementing Facebook API to provide an innovative and interactive rewards-based puzzle gaming experience to users.

ProGaming’s new puzzle game enables jigsaw puzzle enthusiasts to take their hobby to a whole new level. With the puzzle game, participants can compete against other players in a race to complete a virtual jigsaw puzzle. Players are rewarded points for each piece they correctly place according to the positioning of the piece. Each puzzle includes a background image to guide players, and when a player successfully places a piece of the puzzle, that piece will “jump” into its correct position on the screens of all participating players, eliminating the puzzle piece from play and awarding points to the player who placed it.

Unique features of ProGaming’s puzzle game include a “Scramble” button to aid players when they have a large number of puzzle pieces on the screen — a feature not commonly found in puzzle games; and special puzzle pieces, such as golden pieces, that are worth extra points when a player successfully places them. Features under development include the ability of players to post their scores to Facebook and to invite currently playing users through the Facebook API, as well as transform user scores into Facebook coins. The Company is also developing a Facebook shop that will allow users to purchase various accessories for the puzzle game using their scores, coins or Facebook credits.

“We are very excited about the debut of this new multiplayer puzzle game,” stated CTO of ProGaming Platforms Boaz Lowenstein. “This game not only offers an exciting new rewards-based challenge for gamers and puzzle enthusiasts, but it also showcases the exciting capabilities of the ProGaming Platform to turn virtually any Web-based game into a lucrative, rewards-based competitive game of skill.”

“With the explosive growth of social networking platforms on the Internet, users are increasingly demanding quality online entertainment that is interactive, fun and challenging. ProGaming’s new puzzle game answers that call and more,” Lowenstein concluded.

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ProGaming Platforms Corp. (PPTF) Files for U.S. Patent to Secure IP Protection for Proprietary Game Event Record Technology

April 3, 2012

ProGaming Platforms, the developer of a cutting-edge multiplayer online gaming and reward-processing platform, announced shortly after the closing bell today that it has filed an application with the U.S. Patent Office to protect the game event record technology underlying its proprietary multiplayer online gaming and reward-processing platform. According to today’s press release, ProGaming would be among the few gaming companies in the industry to have a patent protecting its technology if the application is approved.

“ProGaming’s platform accurately tracks the score of each participant playing against competitors in a particular skill game and correctly determines the winner based on game performance,” stated CTO of ProGaming Platforms, Boaz Lowenstein. “The accuracy and reliability of our system are functions of our proprietary algorithms.”

“What is unique about ProGaming’s platform is that it can be implemented by any skill game competition, can sit on any hosting server, and can be configured to any existing billing system,” Lowenstein added. “It is this combination that is unique and is the subject of our patent application.”

ProGaming filed its patent application with the U.S. Patent Office on April 2, 2012.

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ProGraming Platforms Corp. (PPTF) Leads the Way in Play-For-Pay

March 28, 2012

Competitive online gaming, where players form competitive online clubs to challenge each other, is the real growth area of computerized gaming. Add to this the fact that the computer games industry is already bigger than either the U.S. music or movie industry, and the significance of the potential market becomes clear.

The Internet has transported competitive gaming to a new world, where anyone can game with anyone else, no matter where on the planet they live. Virtually every game console and gaming application is now being designed with this global perspective in mind. The next step in the gaming revolution is now at hand – the monetization of competition, allowing players to be financially rewarded, easily, quickly, and dependably, for their playing skill, regardless of the particular game being played.

This is where the ProGaming advanced gaming platform comes in. ProGaming’s proprietary technology handles all of the complex accounting involved in play-for-pay processing, regardless of volume, allowing gamers to focus on the game, without worrying about administrative details. Gamers simply pay a nominal fee any time they want to play, with no need for subscription based fees or memberships. As a result, the market is opened up to a huge new group of players. Fans of any skill game, and any game system, can join or host a paying tournament. Hosting can be provided by ProGaming, or on any third-party server.

In addition, the platform levels the playing field by identifying and ranking players according to previous results, placing them in levels according to their skill. The system is also being designed to detect if a gamer attempts to open new accounts to fool the platform’s ranking system. Most importantly, ProGaming has the only online platform able to efficiently handle the rapidly developing volumes of global traffic.

For more information about the company, visit

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ProGaming Platforms Corp. (PPTF) Positioned to Capitalize on Multibillion-Dollar Gaming Industry

March 23, 2012

ProGaming Platforms Corp. is part of a multibillion-dollar industry that is one of the fastest growing markets on the Internet. In 2010, online gaming topped $15 billion industry-wide and is steadily on the rise. With the explosive growth of social networking platforms, users are spending more and more time online – and, consequently, demanding more and more interactive online entertainment.

Tapping into this burgeoning market, ProGaming Platforms has developed a cutting-edge multiplayer online gaming and reward-processing platform. The versatile ProGaming platform can operate virtually any skill game currently in existence on the Internet, and it can be easily configured to work with existing commercial billing systems. The platform can be licensed by any online gaming provider and can sit on any third-party server.

The ProGaming platform is designed to automatically and accurately determine game winners from an unlimited player pool and pay out monetary rewards to victors. It additionally tracks scores and reports results, retaining a complete history for each game played and each player over an extended period of time. ProGaming’s platform can be purchased by any existing gaming community through a one-time payment and annual service fee, or through a wholesale revenue sharing payment program.

Created to be fair and accurate, ProGaming’s system operates without any bias and ranks players according to their previous successes, placing them in levels according to skill. Players’ ranks determine which game rooms they are allowed to enter, assuring that only the best players will play the toughest competition and that novices will only compete against players of their own skill level. This ensures a fair and honest gaming experience by prohibiting expert players from taking advantage of beginners.

Recently, it was announced that online social game giant Zynga, Inc. had purchased video game maker OMGPOP for around $200 million. OMGPOP is the creator of the popular game “Draw Something,” and this acquisition is Zynga’s largest to date as it continues expanding its lineup of Facebook games and mobile device games. Zynga previously bought Newtoy, Inc., publisher of the wildly popular “Words with Friends,” back in 2010 for $53.3 million. Such acquisitions are a growing trend as online gaming becomes more and more popular and more and more lucrative.

ProGaming Platforms is well positioned to capitalize on the growth of this booming industry as the online gaming community continues maturing and demanding the ultimate gaming experience that ProGaming’s platform provides.

For more information about the company, visit

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ProGaming Platforms Corp. (PPTF) Announces Development of Social 3D Flash Game to Showcase Gaming Platform and Capitalize on Advertising Opportunities

March 20, 2012

ProGaming Platforms, developer of a commercial multiplayer online gaming and reward processing platform, today announced that it is nearly finished with the development of an original social 3D flash game. According to the release, the R&D department is working vigorously to complete the integration of the company’s new social 3D flash game with its advanced multiplayer online gaming and reward-processing platform.

“This new project was designed to display the capabilities of the ProGaming Platform while exploiting opportunities within the online advertising industry; specifically, the rapidly growing sector of social media advertising, which is craving such a product,” commented Tamir Levinas, CEO of ProGaming Platforms. “As soon as integration with our gaming platform is completed, we intend to retain key individuals in the online EU advertising industry who have already expressed great enthusiasm for this online game to market and distribute our social 3D flash game.”

Following years of strong growth, the online gaming industry today generates $15 billion in annual revenues, creating a vast market with numerous opportunities for a dependable gaming platform that meets the needs of game providers while effectively reducing player complaints. For two years, ProGaming has been developing and testing its proprietary platform, which today is capable of collecting entrance fees from an unlimited number of players, accurately recording game results, and reliably delivering monetary prizes to winners, for virtually any skill game on the internet.

The ProGaming Platform has been successfully piloted on UnReal Tournament 2004, one of the most popular games on the internet. The Company has since built on the momentum of the pilot by proving the commercial validity of the ProGaming Platform. During the past year, ProGaming has secured two licensing agreements for the distribution of the ProGaming Platform.

“As I stated in last week’s letter to shareholders, we aim to sign additional and larger contracts with game providers to implement our platform into the industry’s most popular games,” continued Levinas. “Our team is also exploring other complementary commercial products to solidify our presence within the constantly growing online gaming industry while providing maximum value to our shareholders.”

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ProGaming Platforms Corp. (PPTF) Short Sale Volume Increases Significantly

March 16, 2012

Yesterday, following the release of a shareholder letter from the CEO, ProGaming Platform’s stock rose more than 16% on strong volume of nearly 300,000. With the exception of Tuesday of this week, it was an all-time volume record. But investors should note that the majority of the shares traded were shorted. Keep reading to learn why this is important.

When investors short a stock, they are simply selling stock they don’t own with the promise of buying the shares at a later time. The investors hope to buy the stock back at a lower price so their trade makes a profit. However, if the stock only goes up from the price they sold the borrowed shares, these short sellers will eventually panic to buy back the shares as quickly as possible at any price. If the stock rises high enough, brokers will even close out the positions for them.

This situation is called a short squeeze. At some point, short sellers must buy stock to close out their short positions and cut losses, which results in a further increase in stock prices, compelling even more short sellers to cover their positions. Investors should pay attention to the number of shares sold short relative to the average daily trading volume–those with high short-interest ratios are often more susceptible to a squeeze.

Below is an image showing the significant increase in short positions being taken:

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ProGaming Platforms Corp. (PPTF) Issues Shareholder Letter from CEO

March 15, 2012

ProGaming Platforms Corp., developer of a commercial multiplayer online gaming and reward-processing platform, today issued the following letter to all shareholders from CEO Tamir Levinas.

Dear Shareholders,

Two years ago, ProGaming Platforms Corp. was founded with a mission: to create a reliable online gaming platform that could collect entrance fees from an unlimited number of players, accurately record game results, and reliably payout monetary prizes to winners, for virtually any skill game on the internet.

As online gaming has developed into a $15 billion a year industry, the competitive stakes are high, and there is great demand for a dependable gaming platform that meets the needs of game providers and effectively reduces player complaints.

After two years of painstaking development and testing, the proprietary ProGaming Platform is well-positioned to fill a unique niche within the online skill gaming industry.

The ProGaming Platform has been successfully piloted on UnReal Tournament 2004, one of the most popular games on the internet. Additional information on the pilot can be viewed at

The Company has since built on the momentum of the pilot by proving the commercial validity of the ProGaming Platform. During the past year, ProGaming has secured two licensing agreements for the distribution of the ProGaming Platform.

ProGaming is working tirelessly to advance business development activities with the goal of signing additional and larger contracts with game providers to implement the platform into the industry’s most popular games.

Additionally, the Company continues research and development of the existing platform, and is exploring opportunities for complementary commercial products.

We thank our shareholders for their ongoing support as we work toward establishing a sizeable niche within the constantly growing online gaming industry. We are constantly working to provide maximum benefits to our valued shareholders.

Tamir Levinas
CEO, ProGaming Platforms Corp.

For additional information, visit the company’s websites at and

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ProGraming Platforms Corp. (PPTF) Patentable Algorithms Redefine Online Gaming

March 12, 2012

Perhaps the most important thing to remember about ProGaming Platforms, an Israeli company offering an advanced platform for online skill games, is that such games are among the world’s fastest growing markets, generating billions in annual revenues. The company has one of the only online platforms able to efficiently handle that kind of global traffic.

The secret behind the platform is ProGaming’s patentable algorithms, which can automatically track game scores and payouts for millions of players anywhere on the planet. The result is a list of benefits that are attractive to both serious gamers and gaming novices, as well as to game creators.

• The platform works with virtually all online games, third-party servers, and billing systems.
• The platform reduces player complaints and conflicts by tracking game scores and winners with the highest degree of accuracy.
• The platform levels the playing field by identifying and ranking players according to previous results, placing them in levels according to their skill. In addition, the software is being developed to detect if a gamer attempts to open new accounts to fool the platform’s ranking system.

Unlike so many competing systems, with the ProGaming system players don’t have to pay monthly subscriptions. Players pay a nominal entrance fee for each game, collected automatically by the gaming platform, allowing gamers to play as little or as much as they want. The technology consists of a highly secured accounting mechanism that does not require any middleware.

ProGaming sets a new standard for online gaming, enhancing player experience and providing the opportunity for monetary rewards. Players no longer have to worry about mechanical details, and can finally focus exclusively on simply playing and winning.

For additional information, visit the company’s websites at and

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ProGaming Platforms Corp. (PPTF) Announces License Agreement with a Major European Satellite Equipment Provider

October 24, 2011

ProGaming Platforms Corp., developer of a commercial multiplayer online gaming and reward processing platform, today announced the execution of a twelve-month, $90,000 exclusive licensing agreement with GT-SAT International of Luxembourg (, a major supplier of satellite equipment in the European Union.

The company has agreed to grant GT-SAT International an exclusive license to use and implement ProGaming’s proprietary platform in Luxembourg, Belgium, and the Netherlands. Leveraging the powerful capabilities of ProGaming’s platform, GT-SAT International’s satellite technology can enable an infinite number of end-users to challenge one another in pay-per-play skill competitions, with game winners receiving monetary rewards.

Guil Mediouni, CEO of GT-SAT International, commented, “Through our 15 years of experience, extensive relationships with satellite providers, and deep knowledge of the satellite television and internet markets, we are relatively certain that online gaming will continue to grow rapidly in popularity, and we believe that we will be able to successfully integrate ProGaming’s platform to offer end-users a wide variety of skill games with a reliable commercial reporting and payout system.”

Tamir Levinas, CEO of ProGaming, added, “We are extremely pleased to record our first licensing deal with a partner that boasts a strong reputation as a long-standing provider of satellite equipment throughout Europe. GT-SAT International represents an ideal partner with solid technical and marketing capabilities. This license agreement attests to the strength of our technology and business model going forward, and is an exciting milestone for our young company.”

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ProGraming Platforms Corp. (PPTF) Creates New Technological Standard for Fast Growing Online Gaming Market

October 18, 2011

“Probably the best gaming system in the world”

It’s an accolade directed at an advanced multiplayer online gaming and reward processing platform developed by ProGaming Platforms Corp., an Israeli based company out to tap one of the fastest growing global markets, online gaming. It turns out that there is an exploding population of players that want to show off their gaming skills, garnering monetary rewards in the process, and ProGaming is one of the only online platforms able to efficiently handle that kind of worldwide traffic.

The ProGaming system is a platform, not a game, and is unique in its combination of features:

• It can be implemented to operate virtually any skill game currently on the Web, including popular racing and shooting games.
• It can be integrated into any existing billing system and licensed by any online gaming provider.
• It can sit on any third-party server, handling a virtually unlimited number of players.
• It automatically determines game winners, fairly and accurately, with no bias, automatically calculating reward payouts.
• It tracks the scores and reports the results of each game, tracking the history of games and players over extended periods.

One of the reasons for the rising participation in online gaming is the very real opportunity for monetary rewards. With the ProGaming system, players pay a nominal entrance fee for each game they play, and only the games they play. Players are not forced to pay monthly subscriptions. Entrance fees are collected automatically by the platform, with the final winner taking the pot after each game.

In addition, the system ranks players according to their previous successes, so that they can be positioned with players of corresponding skill, providing opportunities for every level of player. It’s designed to remove all of the headaches associated with traditional gaming systems, so that players can now at last focus entirely on what they love to do, playing and winning.

For additional information, visit the company’s websites at and

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ProGaming Platforms Corp. (PPTF) is “One to Watch”

October 14, 2011

ProGaming Platforms Corp. is the developer of an advanced multiplayer online gaming and reward-processing platform. The company’s platform can be licensed by any online gaming provider, and can sit on any third-party server. The ProGaming platform can also be implemented to operate virtually any skill game now on the Internet and is easily configurable to work with existing commercial billing systems.

The company’s platform automatically and accurately determines game winners from an unlimited pool of players, paying out monetary rewards to the champions. The platform also tracks the scores and reports the results of each game, retaining the history of each game and each player over an extended period. Any existing gaming community can purchase the ProGaming platform with a one-time payment and annual service fee or agree to a wholesale revenue sharing payment program.

The system is designed to be fair and accurate, and to operate without any bias. Players are ranked according to their previous successes to place them in levels according to their skill. The player’s rank determines which game rooms users are allowed to enter so the best players only play the toughest competition, while novices only compete against players on their own level, preventing experts from taking advantage of beginners.

Online gaming is one of the fastest growing markets on the internet. In 2010, the online gaming market was a $15 billion industry. The rapid growth of social media platforms such as Facebook have only increased the amount of time individuals spend on the web, fueling web surfers’ demand for interactive online entertainment. ProGaming Platforms is well positioned to capitalize on this growing industry as the online gaming community matures and demands the ultimate gaming experience provided by the company’s platform.

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