Category Archives: WRIT Media Group Inc. WRIT

WRIT Media Group, Inc. (WRIT) Secures Capital through New Funding Round

July 21, 2016

Before the opening bell, WRIT Media Group, Inc. (OTCQB: WRIT) took a significant step toward the completion of the final phase of development for its proprietary CrypStock digital trading platform when it announced securement of an additional $100,000 in capital through a new funding round. The financing comes as the result of a co-investment by one of the company’s existing investors and a private equity firm. WRIT intends to allocate this capital to the completion of its SEC filings, as well as the payment of expenses associated with the recent acquisition of Pandora Venture Capital and Pelecoin digital currency.

“This round of financing is a vital component of our broader plans to aggressively advance the CrypStock trading platform,” Eric Mitchell, president of WRIT, stated in this morning’s news release. “When launched, it will combine the best digital currency marketing model offered by Pelecoin, with the most widely used digital currencies and real currencies traded on exchanges around the world.”

Since announcing the acquisition of Pandora Venture Capital in mid-June, WRIT has wasted little time in charting its course into the expansive digital currency market. Earlier this month, the company announced beta availability of CrypStock, a proprietary cryptocurrency exchange combining a user-friendly interface with a sophisticated trading platform. Following its planned commercial launch in 2017, CrypStock will offer users more direct access to WRIT’s Pelecoin currency alongside bitcoin, other popular digital currencies and select fiat currencies. WRIT has also outlined plans to introduce a number of proprietary trading modules, including binary options, futures and an algorithm trading subsystem.

Central to the marketability of the CrypStock platform is WRIT’s newly-launched bitcoin alternative, Pelecoin. This digital currency option strays from the traditional cryptocurrency emission system, which generates new currency on a set schedule without regard to the currency’s market value, in favor of an innovative system that focuses on rules and events that increase the market value of Pelecoin. These events include new user registration, acceptance of Pelecoin for real goods or services, and trades between Pelecoin and fiat currencies. When one of these events occur, Pelecoin automatically increases the balance of the individuals who participated, effectively eliminating the complicated ‘mining’ process and putting new coin distribution within reach of new users.

“We are pleased to introduce to market our unique Pelecoin technology, and look forward to the potential it creates not only for WRIT Media and company shareholders, but for the broader digital currency space as well,” added Mitchell. “There are several advantageous ways Pelecoin differs from other digital currencies on the market, and we’re excited to be part of the many advances taking place in cryptocurrency.”

For more information about the company, visit www.writmediagroup.com

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WRIT Media Group, Inc. (WRIT) Leveraging Newly-Acquired Technology to Develop Blockchain-Based Payment Systems

July 11, 2016

In a recent news release, WRIT Media Group, Inc. (OTCQB: WRIT) outlined intentions to integrate its Pelecoin blockchain technology, which was picked up as part of last month’s Pandora Venture Capital Corp. acquisition, into a variety of products and applications that can be used to make spending cryptocurrencies simpler. When complete, the company aims to combine the benefits of digital currencies with the ease-of-use of fiat currencies, effectively introducing Pelecoin and other digital currencies into the physical world through the use of debit cards and mobile phone payment applications.

“Our goal is to create the industry standard for Blockchain-based, secured payments solutions,” Eric Mitchell, president of WRIT, stated in the news release. “The Company has been in discussions with several market-leading, best-in-class industry players to engage an initial and formative partner that will invest in, and help develop, our Pelecoin technology into a proprietary, transparent, digital payment system that become the market standard.”

Differentiating itself from the current digital currency landscape, Pelecoin strays away from the widely-used ‘rules of emission’, which generate new coins on a set schedule that effectively undermines the currency’s market value, in favor of a simple, proprietary algorithm designed to promote increased distribution and use. While Bitcoin generates five coins per minute to hardcore ‘miners’ with a deep knowledge of software programming and costly computer equipment, Pelecoin generates new units based upon a unique set of rules and events that increase the currency’s worth, such as new user registration, acceptance of Pelecoin for goods and services, and trades between Pelecoin and fiat currencies. When users participate in these simple ‘value’ events, their accounts are automatically credited with the newly-generated funds.

“There are several advantageous ways Pelecoin differs from other digital currencies on the market, and we’re excited to be part of the many advances taking place in cryptocurrency,” added Mitchell.

To better understand the growing demand for digital currency options, it’s best to study Bitcoin, which is often referred to as the first cryptocurrency. In a January report (http://dtn.fm/MJl58), a contributor for Wired suggested that 2016 could be the year that the digital currency moves into the mainstream. In September 2015, daily Bitcoin transactions hit a record high, and usage remained up more than 100 percent year-over-year into early 2016. Of this usage, roughly 20 percent was attributed to payments or usage as a currency, as major retailers such as Dell and Overstock.com (NASDAQ: OSTK) continue to test the waters with Bitcoin payments.

With consumer usage of cryptocurrencies hovering at near-record levels, WRIT’s entry into the digital currency space comes at an intriguing time. Look for the company to benefit from a newly-assumed, skilled management team with backgrounds in payments, telecom and digital currency acquisition as it seeks to establish a sustainable foothold in this burgeoning market.

For more information about the company, visit www.writmediagroup.com

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WRIT Media Group, Inc. (WRIT) Introduces Beta Availability for Cryptocurrency Exchange

July 5, 2016

In a recent news release, WRIT Media Group, Inc. (OTCQB: WRIT) introduced beta availability for its CrypStock cryptocurrency exchange, which can be viewed at www.CrypStock.com. Through this innovative site, WRIT aims to offer an intuitive, yet sophisticated exchange platform that provides a superior experience to account holders. Currently, CrypStock enables exchanges between Bitcoin, which is regularly recognized as the first cryptocurrency, and U.S. dollars. In the future, the company plans to introduce a variety of new digital currencies to the CrypStock exchange based upon user preference and currency popularity.

For WRIT, the introduction of CrypStock goes hand-in-hand with the company’s recent launch of its Pelecoin digital currency, which was picked up as part of the Pandora Venture Capital acquisition in late June. Unlike Bitcoin and other widely-used cryptocurrencies, Pelecoin introduces a new distribution system that abandons the current ‘rules of emission’ in favor of a simple, proprietary algorithm. While Bitcoin’s blockchain technology generates new coins on a permanent schedule without regard to the current value of the currency, the Pelecoin system generates new currency based upon a set of rules and events that increase the currency’s worth, including new user registration, acceptance of Pelecoin for goods and services, and trades between Pelecoin and fiat currencies.

“Although the addition of another crypto-currency exchange may seem trivial, the development creates a potential shift in the cryptocurrency landscape, allowing more users direct access to the Company’s Pelecoin currency,” Eric Mitchell, president of WRIT, stated in the news release. “Pelecoin will trade against Bitcoin and other digital currencies, effectively creating a direct path between a non-Bitcoin asset and Bitcoin funding.”

At the time of the beta announcement, CrypStock declared plans to introduce three proprietary trading modules designed to address market demand. These include binary options, futures and an algorithm trading subsystem. Binary options on the Bitcoin/USD pair are the simplest type of derivative financial instruments. These allow traders to generate profit by forecasting future market trends. Futures on the Bitcoin/USD pair provide the ability to trade large volumes that exceed initial investments while offering significant leverage to traders. Finally, algorithm trading subsystems will open the door for automatic trade creation, back-testing and real-time execution.

In addition to offering valuable user feedback from real clients, the CrypStock beta will give WRIT an opportunity to register the exchange as a money service business with the United States Department of Treasury and related regulatory agencies, both in the U.S. and abroad. When completed, this registration will allow Pelecoin to be legally traded as a digital currency in several U.S. states and, potentially, competitive markets around the globe.

“Having the opportunity to test and plan, with early access by real clients, has been very helpful while preparing for the planned 2017 CrypStock launch,” concluded Mitchell.

For more information about the company, visit www.writmediagroup.com

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WRIT Media Group, Inc. (WRIT) Highlights Plans to Develop Pelecoin Technology into Innovative Products and Applications

June 30, 2016

Yesterday, WRIT Media Group, Inc. (OTCQB: WRIT) gave prospective investors some insight into its strategy to develop and distribute its Pelecoin digital currency technology, which was originally attained as part of the Pandora Venture Capital Corp. acquisition earlier this month.

“We are pleased to introduce to market our unique Pelecoin technology, and look forward to the potential it creates not only for WRIT Media and company shareholders, but for the broader digital currency space as well,” Eric Mitchell, president and chief executive officer of WRIT, stated in Monday’s news release. “There are several advantageous ways Pelecoin differs from other digital currencies on the market, and we’re excited to be part of the many advances taking place in cryptocurrency.”

In the news release announcing its official launch earlier this week, WRIT described some of the differences between Pelecoin and other cryptocurrencies, such as Bitcoin. While existing digital currencies incorporate ‘rules of emission’ that generate a set number of coins per minute that must be ‘mined’ by users with expensive computer equipment and deep knowledge of software programming, Pelecoin leverages a simple, proprietary algorithm that puts the currency emission process into reach of all users. Instead of distributing new currency based on a set schedule, the Pelecoin system generates currency based upon the occurrence of events that increase its worth, including new user registration, acceptance of Pelecoin for real goods or services, and trades between Pelecoin and fiat currencies.

Like many existing digital currencies, Pelecoin will be traded through an open and distributed record keeping system, which will offer reliable evidence of ownership and verifiable reporting of transactions. WRIT also intends to develop this technology into a number of marketable products and applications designed to drive use of Pelecoin moving forward. One application highlighted in yesterday’s news release is a comprehensive currency and derivative trading platform that will enable trades of Pelecoin, Bitcoin and other digital currencies from around the world.

Additionally, WRIT intends to incorporate a video game loyalty rewards program that will offer synergy between Pelecoin and the company’s Amiga Games brand, as well as an equity-based crowdfunding platform that will dodge much of the red tape associated with investing while maintaining efficient record keeping. WRIT will also explore partnerships with leading content creators, owners and distributors regarding the secure delivery of protected content to consumers.

“With this acquisition, we expect to drive meaningful value for our shareholders, customers, and partners around the world,” added Mitchell. “We look forward to… continued innovation to bring the digital currency of the future, and other unique Blockchain solutions to our customers.”

For more information about the company, visit www.writmediagroup.com

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WRIT Media Group, Inc. (WRIT) Preparing to Capitalize on Mobile Gaming Industry Performance with Planned Release of Retro Infinity Player

September 17, 2015

Computer and video games have come a long way since the days of arcade classics such as Pac-Man and Frogger, as have those who play them. Widespread adoption of smartphones and other advanced mobile devices has put video games literally at the fingertips of a substantial percentage of the global population. According to a report by Digi-Capital, the gaming industry is expected to surpass $100 billion by 2017, and as much as 60 percent of that revenue is forecast to come from mobile and online gaming.

While industry-leaders such as Electronic Arts (NASDAQ: EA), King (NYSE: KING) and Zynga (NASDAQ: ZNGA) continue to grab market share with original titles costing millions of dollars to develop and market, WRIT Media Group, Inc. (OTCQB: WRIT), through the impending debut of its highly-anticipated Retro Infinity Player gaming software, is strategically positioned to capitalize on this market performance for a fraction of the cost.

When released, the Retro Infinity Player will allow gamers to take a stroll down memory lane without the need to locate old school PCs and gaming consoles. The software will enable gamers to play timeless classics created by legendary video game developers such as Amiga and Atari on a wide variety of modern electronic devices – including mobile phones, tablets, smart TVs and streaming set-top devices. By re-releasing classic video games from the late ‘80s and early ‘90s, WRIT plans to establish a presence in the mobile gaming market while avoiding the risks associated with new game development. Since its licensed titles have already been released, the company has a wealth of market data that should play a key role in helping it determine which games have the highest opportunity for success.

“Retro Infinity’s expertise and niche focus is a key factor in allowing us to bring our Amiga classic titles and other classic brands to these various platforms and to the retro gamer,” Eric Mitchell, president of WRIT, stated in a news release. “We are excited to introduce our best classic titles to both an old and new generation of players.”

Late last week, WRIT introduced a crowdfunding campaign designed to raise funds and gauge consumer interest for its upcoming gaming software. As that campaign moves forward, look for the company to continue progressing toward the impending release of the Retro Infinity Player, as well as a selection of classic gaming titles.

For more information about the company, visit www.writmediagroup.com

Update 9/21/15: WRIT Media Group has started a Kickstarter campaign to launch the Retro Infinity Player. For more details, visit: http://dtn.fm/writ-media-kickstarter

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WRIT Media Group, Inc. (WRIT) Launches Kickstarter Campaign for Upcoming Retro Infinity Player

September 10, 2015

WRIT Media Group, through wholly-owned subsidiary Retro Infinity, Inc., is giving nostalgic gamers a chance to secure early access to its expansive catalog of classic video games. Through the launch of a new campaign on crowdfunding site Kickstarter, the company is closing in on the official debut of its proprietary gaming technology. Following launch, the Retro Infinity Player will enable users to enjoy a full library of classic games originally developed for platforms such as Amiga and Atari on a variety of modern media devices – including smartphones, tablets and set-top streaming devices. According to Statista, the U.S. market for mobile games is expected to surpass $3 billion this year, up nearly 50 percent from 2013. This market performance makes it an ideal time for WRIT to reintroduce its library of titles.

“Retro Infinity’s expertise and niche focus is a key factor in allowing us to bring our Amiga classic titles and other classic brands to these various platforms and to the retro gamer,” Eric Mitchell, president of WRIT, stated in a news release. “We are excited to introduce our best classic titles to both an old and new generation of players.”

The costs associated with the development of original mobile games can exceed $1 million, which, when combined with the two-to-three year development timeline, means that a single unsuccessful title can be enough to sink a game developer. By leveraging a library of proven titles that were wildly popular following initial release in the ‘80s and ‘90s, WRIT is able to avoid these risks while continuing to capitalize on the popularity of mobile gaming. The company’s licensed titles are time-tested, simple and play well on both small and large screens. Since many of its games were originally developed for the same platforms, WRIT will be able to minimize development costs while releasing a larger collection of titles that have established market appeal.

For more information about the company, visit www.writmediagroup.com

Update 9/21/15: WRIT Media Group has started a Kickstarter campaign to launch the Retro Infinity Player. For more details, visit: http://dtn.fm/writ-media-kickstarter

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WRIT Media Group (WRIT) to Reintroduce Retro Games via Popular Crowdfunding Platform

September 3, 2015

WRIT Media Group today announced that its Retro Infinity Inc. subsidiary, a video game publisher of classic games such as the Amiga Games brand, is getting ready to launch the Retro Infinity Player gaming software for today’s mobile devices. This proprietary software technology has been designed to allow gamers to play timeless classics on today’s mobile phones, tablets, smart TVs and streaming set-top devices such as iPhone, Android, Windows Phone, Amazon Fire TV, Apple TV, Google Chromecast and Roku. The Retro Infinity Player will debut on Kickstarter.com September 9, 2015.

Headquartered in Southern California, Retro Infinity is a video games publisher that intends to re-release classic video games from the late 80s and 90s onto mobile phones, tablets and TV streaming devices. WRIT Media has purchased software and trademarks from Amiga Inc. and has licensed dozens of amazing retro games — once played only on PCs and consoles — created by legendary video gaming companies like Amiga, Atari and others.

These retro video games are time-tested, simple, and play well on both small screens and big screens, making them ideal for today’s smart phone and tablet users, as well as TV streaming devices. The increasing popularity of hand-held devices makes it an ideal time to re-introduce these classic titles.

“Retro Infinity’s expertise and niche focus is a key factor in allowing us to bring our Amiga classic titles and other classic brands to these various platforms and to the retro gamer. We are excited to introduce our best classic titles to both an old and new generation of players,” said Eric Mitchell, president of WRIT Media Group.

For more information, visit www.writmediagroup.com

Update 9/21/15: WRIT Media Group has started a Kickstarter campaign to launch the Retro Infinity Player. For more details, visit: http://dtn.fm/writ-media-kickstarter

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WRIT Media Group, Inc. (WRIT) Preparing to Capitalize on Forecast Video Gaming Industry Growth

September 2, 2015

According to a report by Digi-Capital, the global video gaming industry is expected to be worth more than $100 billion within the next three years as demand for mobile games continues to rise in line with increasing global smartphone penetration. By 2017, the report forecasts that mobile and online gaming will account for as much as 60 percent of the industry’s total revenue, providing a substantial opportunity for leading mobile game developers – such as Electronic Arts (NASDAQ: EA), Glu Mobile (NASDAQ: GLUU), King (NYSE: KING) and Zynga (NASDAQ: ZNGA) – as well as smaller firms and startups to promote rapid growth in the coming months.

WRIT Media Group, Inc. (OTCQB: WRIT), through wholly-owned subsidiaries Retro Infinity and Amiga Games, Inc., is strategically positioned to benefit from this market performance as it continues to progress toward the launch of its expansive classic gaming library. Moving forward, the company plans to license its vintage video game titles while republishing the most popular games for modern platforms, such as smartphones, modern game consoles, PCs and tablets. By leveraging the intellectual property portfolio of Amiga, WRIT will be able to market proven games that address a significant market demand without facing the considerable costs and risks associated with producing new content.

Utilizing a cross-platform design for its applications, WRIT plans to inexpensively distribute its vintage content across a variety of popular devices. As a result, the company will be able to expand the market potential of each release without significantly affecting its production schedule or budget. Since the games have already been released on vintage gaming platforms, the company also has access to a high level of market data about its titles that gives it a definitive strategic advantage in directing its budget toward its most marketable and successful games.

As the mobile gaming market continues to expand, WRIT is in a strong position to capitalize through its library of vintage gaming titles. Look for the company to continue making progress toward the launch of its mobile platform in the months to come, potentially providing a platform for sustainable financial growth in the future.

For more information about the company, visit www.writmediagroup.com

Update 9/21/15: WRIT Media Group has started a Kickstarter campaign to launch the Retro Infinity Player. For more details, visit: http://dtn.fm/writ-media-kickstarter

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WRIT Media Group, Inc. (WRIT) Leverages Subsidiary Footholds in Digital Media Industry

August 27, 2015

WRIT Media is focused on theatrical, mobile and interactive content, operating in the digital media industry as a holding company under two different divisions: content creation through Front Row Networks; and “retro” video gaming through Retro Infinity Inc. and Amiga Games Inc.

Front Row Networks was started to produce, acquire and distribute live concerts in 2D and 3D format initially for worldwide digital broadcast and eventually into digitally-enabled movie theaters. The subsidiary’s business model also calls for securing and distributing non-concert alternative theatrical programming, as well as the acquisition of rights for exclusive programming.

WRIT’s Retro Infinity subsidiary specializes in licensing classic computer and console video game libraries and adapts and republishes the most popular titles for smartphones, modern game consoles, micro-consoles, PCs and tablets. The company’s strategy is to leverage platform and classic game brands, along with proprietary technologies, to create new revenue from dormant but once-popular game libraries.

Amiga Games shares resources with Retro Infinity to adapt and republish the most popular titles from the Amiga family of computers for smartphones, modern game consoles, micro-consoles, PCs, and tablets. WRIT leverages the Amiga brand along with game brands of the past and proprietary technologies to create new revenue from classic games that with strong historical sales performance.

According to the Entertainment Software Association (ESA), the WRIT’s potential market stems from the 155 million Americans that play video games. As the industry continues to churn out new games that enable players to be more collaborative, the numbers of global participants rapidly grows. The ESA’s report also shows that frequent gamers (47%) find more value for their money in computer and video games than DVDs, movies and music.

By focusing on re-introducing popular games from the past, WRIT and its subsidiaries have the opportunity to cater to younger and older generations of gamers looking for both new and familiar game-playing challenges.

For more information, visit www.writmediagroup.com

Update 9/21/15: WRIT Media Group has started a Kickstarter campaign to launch the Retro Infinity Player. For more details, visit: http://dtn.fm/writ-media-kickstarter

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WRIT Media Group, Inc. (WRIT) Providing a More Affordable Approach to Live Concerts and Events

August 18, 2015

WRIT Media Group, through wholly-owned subsidiary Front Row Networks (FRN), is focused on delivering all of the fun and excitement of live shows at a fraction of the price by producing, acquiring and distributing live concert footage for worldwide digital broadcast in digitally-enabled movie theaters. Following their initial theatrical runs, the company plans to license the distribution rights to its concerts to DVD and Blu-Ray retailers – as well as free TV broadcasters, cable channels and mobile streaming providers – exponentially expanding the potential audience of individual shows. In addition to collecting licensing fees, WRIT also intends to sell merchandise and related products tailored to the showcased artist at theaters in which its concerts are exhibited, providing a supplementary revenue stream from the innovative entertainment model.

In an effort to capitalize on increased demand for exclusive programming, WRIT secures and distributes non-concert theatrical programming via mobile and internet platforms. Following this strategy, the company may acquire the rights to completed projects, finance production of entertainment programs or acquire businesses that own or control marketable content catalogues, as necessary to expand its exclusive library of content.

Moving forward, WRIT will look to expand upon and license its current library of more than 1,000 hours of edited concert footage in an effort to increase the marketability of FRN’s unique entertainment model. Leaning on the extensive expertise of the company’s management team, including well over a century of combined industry experience, WRIT is in a position to expand its presence in the growing concert and event promotion market, which accounted for approximately $25 billion in revenue during 2015, according to a report by IBISWorld.

For more information about the company, visit www.writmediagroup.com

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WRIT Media Group, Inc. (WRIT) – A Digital Media Company for the Masses

July 29, 2015

WRIT Media Group, Inc. is a holding company growing its operations within the digital media content industry. The corporation is spreading its reach in this business via two branches. It is fully engaged in content creation via its subsidiary Front Row Networks and in retro video gaming via two other divisions, Amiga Games and Retro Infinity.

Incorporated in 2007, WRIT Media began life as the Writers’ Group Film Corporation. In the beginning, the company produced films, television programs and entertainment programs for diverse media formats then, in February 2011, the California-based company acquired Front Row Networks and, in August 2013, Amiga Games. By creating a synergy with these subsidiaries, WRIT Media has been able to benefit from the increasing demand for interactive digital content and alternative mobile and theatrical content to transform itself into a digital media company. Under the company’s new structure:

• Front Row Networks provides production, distribution and financing of live concerts, music documentaries and family programs for both theatrical and ancillary distribution.

• Meanwhile, the “retro” video gaming division, comprised of Amiga Games and Retro Infinity (another acquisition), publishes classic video games for the latest technological devices (e.g. smartphone, mobile and TV set-top devices) and for a growing audience interested in such games.

From social media campaigns to crowd funding, WRIT Media is employing innovative approaches to bring additional attention to its mobile gaming products and to reinforce its focus on expanding within the digital media industry. With the backing of its managers, who have 100 years of combined industry experience, such inventiveness has helped the company achieve significant milestones, including a $10 million equity line of financing and the acquisition of Amiga Games in 2013.

For more information, visit the company’s website at www.writmediagroup.com

Update 9/21/15: WRIT Media Group has started a Kickstarter campaign to launch the Retro Infinity Player. For more details, visit: http://dtn.fm/writ-media-kickstarter

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WRIT Media Group, Inc. (WRIT) Mobile Gaming & Digital Content Distribution Strategy Powered By Deep Bench of Industry Pros

July 21, 2015

According to recent smartphone market analysis from International Data Corporation, global units shipped rose 16 percent year over year for Q1 2015 to over 334 million. Samsung (OTC: SSNLF) extended its lead over Apple (NASDAQ: AAPL) by nearly 6.3 percent market share, due in part to the growing ubiquity of Google’s (NASDQ: GOOGL; GOOG) Android OS, which represented some 81.5 percent of the market last year alone. With tools like Myriad’s Alien Dalvik, a virtual machine port that allows Android apps to be run on non-Android phones, it is little wonder that Google continues to dominate in areas like mobile, traffic acquisition and core search, as indicated by the recent earnings release which trounced analyst expectations, leading to an all-time high of almost $700 a share on July 17, as the company added roughly $65 billion market cap in a single day.

With mobile gaming set to finally overtake the console market by as much as 14.8 percent this year according to Newzoo, generating around $30.3 billion in revenues worldwide, it is important to understand how, in an industry where content is king, the $4 billion and $3 billion Apple and Google pulled down last year respectively, is really just the beginning of what’s to come. Contrast those figures for instance with a company whose very name is historically synonymous with gaming, Nintendo (OTC: NTDOY), which did just $2.4 billion last year and is moving more and more toward portable gaming instead of the console market, and it is easy to see how big mobile gaming already is.

Because content is king in the world of gaming (not to mention the broader world of digital media), the strategy being deployed by WRIT Media Group (OTC: WRIT), which acquired legendary brand Amiga Games in 2013, makes a great deal of sense. The company’s focus on bringing retrogaming content to mobile platforms, as well as to the console, PC and set-top market, building on storied brands like Amiga and Atari, is an ingenious way to tap into this increasingly hot space by publishing classic games which already have an existing fanbase, and which have proven they can resonate with end users. The company has even negotiated a Channel Application Development and Games Distribution Agreement with Roku, whose streaming player set-top box has sold well over 10 million units to date. In this same vein, WRIT’s acquisition of Front Row Networks, which is engaged in production, distribution and financing for a variety of entertainment, such as family programs, music documentaries and live concerts, puts the company is a solid position to capitalize on the increasingly broad array of devices consumers use to enjoy media (as well as capitalizing on the ever-lucrative theatrical release market).

The company’s approach to the rapidly changing digital media market would not be possible without the leadership of guys like Eric Mitchell, WRIT’s chairman and CEO, whose two plus decades of business development, finance and strategic planning expertise are the cornerstone of the company’s over-the-horizon strategy. Historically, Mitchell was instrumental in helping Sony (NYSE:SNE) Pictures Entertainment division, Tri-Star, acquire the theatrical distribution rights for such blockbusters as Cliffhanger ($190 million gross profit worldwide) and the comedy Weekend at Bernie’s II ($5.7 million gross profit), as well as multi-picture distribution rights with Carolco Pictures.

The Carolco deal brought home over $250 million in profits for Sony and led to such Verhoeven classics as Basic Instinct ($303 million gross profit worldwide) and Total Recall ($196 million gross profit worldwide).With over $500 million of production financing arranged across 46 feature films in his role as an advisor to Ascendant Pictures and VIP Media Fund, this Carnegie Mellon University graduate with an M.S. in management from MIT’s Sloan School, provides exceptional guidance at the helm of WRIT, allowing the company to judiciously execute their dual media vectors in mobile gaming and entertainment. And Eric Mitchell is just the tip of the talent iceberg for WRIT Media Group.

Patrick Roberts, WRIT’s president and COO, who heads up the company’s wholly-owned Retro Infinity and Amiga Games subsidiaries, is no less astute, bringing to the table more than 30 years in business development, as well as computer graphics and software development, with a particular emphasis on such key areas as compression and mobile optimization. Having previously developed software for such family entertainment giants as Dreamworks (NASDAQ: DWA) and having been a supervising effects animator for Disney’s (NYSE: DIS) Animation Studios, as well as having won a Vanguard Award for his work as Senior 3D Animator at EDS Digital Studios, Roberts is the kind of visual artist needed to ensure that WRIT’s content looks as good as it feels.

Roberts also co-founded one of the pioneering third-party mobile developers in the industry back in 2002, Lower Mars, which focused on entertainment middleware and smartphone apps for such companies as Nokia (NYSE: NOK) and Motorola (NYSE: MSI). Later, Roberts went on to co-found advisory and development services firm MediaPlasm, which has assisted such media juggernauts as Twenty-First Century Fox (NASDAQ: FOXA;FOX) TV with monetization of their social media and over-the-top content platforms, providing similar services to other big clients and partners, such as Microsoft (NASDAQ: MSFT), and Target (NYSE: TGT).

Behind the lens at WRIT’s entertainment media subsidiary, Front Row Networks, is creative director Andy Morahan, who cut his teeth in the directorial game working with such artists as George Michael and the English electronic pop duo Pet Shop Boys. Morahan later went on to work with such high-end production companies as Propaganda, RSA/Black Dog and Vivid, directing videos for music legends like Aerosmith, Guns’n Roses and Van Halen, as well as world-famous artists like Michael Jackson and Paul McCartney, winning multiple MTV Video Awards for his work.

Morahan didn’t stop there, he branched out into commercial work after establishing himself as a music video director par excellence and scored a homerun right out of the gate, directing the iconic Guess Jeans ad for Great Guns that starred Juliette Lewis and Harry Dean Stanton. A commercial which garnered over 60 awards, including six Clios, a Silver Lion at Cannes, and five D&AD’s (Design and Art Direction). Morahan then went on to direct commercials for clients such as Barclays (NYSE: BCS), Ford (NYSE: F), and Toyota (NYSE: TM), before forming his own shop, Bikini Films, one of the top London-based media production houses in the game today, specializing in commercial and music video production.

Also on the team at Front Row Networks are John Diaz (advisor) and Bob Johnson (strategic business consultant), both of whom have an impressive professional track record. Diaz has more than four decades doing a wide variety of music and video production and distribution, stretching all the way back to his early days as a non-paid stage manager at the original Woodstock festival. One of the top pioneers in events for broadcast and music videos during the heyday of MTV, Diaz has handled television production for domestic and international markets on some of the biggest music events of all time, doing specials for the likes of Bob Dylan, Bruce Springsteen, and The Rolling Stones. One of the first employees at mp3.com and later an executive VP at VUNET, the internet division of Vivendi (OTC: VIVHY), Diaz has been on the cutting-edge of digital music distribution since the origins of the space.

Johnston on the other hand is a logistics-focused 3D production maven, with a résumé that includes live action feature programming work for top names in the industry like IMAX and Lionsgate. With extensive experience handling everything from budgeting and scheduling, to mapping out post-production workflows on some 300 plus stereoscopic projects, including the requisite capture/playback hardware technical development and consultation for both public and private venues, Johnston is instrumental at Front Row Networks when it comes to keeping projects moving forward and within budget. Considerable work in international markets like Brazil and Korea, where he was vital to getting the 3D market up and running via work with TV Globo and Skylife 3D, underscores a career that also includes physical production and promotion work for massive multi-day music festivals, featuring numerous top 40 acts.

From Barry Manilow and Fleetwood Mac, to Ozzy Ozbourne and Rush, Johnston has been a key asset when it comes to making large-scale events go off without a hitch, and he was also vital in handling various aspects of early tour development for the initial solo tours of such world-renown artists as Lionel Ritchie and Michael Jackson. Add to this Johnston’s experience in frontline project development from commercials and television, to music videos and feature films, where he obtained production credits ranging from production manager/supervisor, to producer/associate producer on big budget gigs for outfits like Disney, Dreamworks, Fox, Paramount and others, and you have the portrait of a top industry professional who brings a great deal of strategic experience and vision to the table at WRIT. Johnston’s portfolio of projects includes such hits as “Alien Resurrection” and the pilot for the “24” TV series starring Kiefer Sutherland.

WRIT Media Group’s strategy is clearly powered by a deep bench of seasoned industry talent and the company deserves a closer look by investors who are interested in playing off the burgeoning mobile gaming and digital content distribution markets.

Find out more at www.writmediagroup.com

Update 9/21/15: WRIT Media Group has started a Kickstarter campaign to launch the Retro Infinity Player. For more details, visit: http://dtn.fm/writ-media-kickstarter

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WRIT Media Group, Inc. (WRIT) Answering the Call for Nostalgia in Mobile, Vintage Video Gaming

July 14, 2015

Today’s gaming marketplace is clamoring loud and clear for retro gaming. Lately there have been promotions for a major film centered on classic arcade game characters and numerous old school gaming festivals around the country that point toward a niche for the nostalgic. It is not hard to see that the market potential for vintage video games is astounding. What’s additionally exciting is that the white hot adoption of smartphones makes meeting this potential ultra-accessible. WRIT Media Group, Inc. (OTCQB: WRIT), by way of its wholly-owned subsidiary Retro Infinity, Inc., has its sight set on cashing in on this demand as it brings the most popular retro gaming titles to their customer base one consumer at a time.

Mr. Eric Mitchell, CEO of WRIT, stated in a press release last spring, “The mobile gaming industry size is projected to be over $20 billion by 2016, and retro gaming is a huge part of that.” “Our company… has the ability to generate substantial revenue over the next 6-12 months based on our business model which is inexpensively licensing video game titles and quickly getting them into the marketplace on one of the biggest electronic platforms available right now, which is the smartphone.”

As the company names the smartphone app market as its primary focus, WRIT is poised to see ongoing growth. A Bluecloud Solutions report indicates that mobile app usage grew by more than 75 percent in 2014, with the average U.S. consumer downloading 8.8 apps per month. In the past, gaming app development has established a track record of being very costly. Industry data suggests it’s not uncommon for mobile games to eclipse $100,000 in production costs. By licensing retro gaming titles and leveraging emulation software, WRIT considers itself more than capable of entering the upward trending mobile gaming industry without the steep capital figures once needed to produce original content.

WRIT says it will provide access to its licensed titles through an app for popular smartphone operating systems which include iOS and Android. Unlike most game developers, WRIT could minimize risk by providing proven titles to a market crying for retro options. Along with this predictability comes the potential to deliver the energy necessary for capitalizing on current demand in the market.

For more information about the company, visit www.writmediagroup.com

Update 9/21/15: WRIT Media Group has started a Kickstarter campaign to launch the Retro Infinity Player. For more details, visit: http://dtn.fm/writ-media-kickstarter

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WRIT Media Group, Inc.’s (WRIT) Plan to Capitalize on Rising Demand for Retro Gaming Options

July 6, 2015

Demand for retro gaming appears to be at an all-time high. Within the past few months, promotions for a major film based on classic arcade game characters and a host of old school gaming festivals around the country have illustrated the current state of the nostalgic gaming niche. Put simply, the market potential offered by vintage video games is nearly limitless, and the rapid adoption of smartphones makes meeting this potential more accessible than ever before. WRIT Media Group, Inc. (OTCQB: WRIT), through wholly-owned subsidiary Retro Infinity, Inc., says it plans to capitalize on this demand by bringing some of the most popular retro gaming titles of all time straight to consumers’ pockets.

“The mobile gaming industry size is projected to be over $20 billion by 2016, and retro gaming is a huge part of that,” Eric Mitchell, chief executive officer of WRIT, stated in a press release dated March 18, 2015. “Our company… has the ability to generate substantial revenue over the next 6-12 months based on our business model which is inexpensively licensing video game titles and quickly getting them into the marketplace on one of the biggest electronic platforms available right now, which is the smartphone.”

By targeting the smartphone app market, WRIT could position itself to promote growth moving forward. According to a report by Bluecloud Solutions, mobile app usage grew by more than 75 percent in 2014, with the average U.S. consumer downloading 8.8 apps per month. Traditionally, developing gaming apps is an extremely costly venture. Estimates vary wildly depending on the type of gaming title being produced, but it’s not uncommon for mobile games to exceed $100,000 in production costs. By licensing retro gaming titles and utilizing an emulation software, WRIT would be able to access the booming mobile gaming industry without the large budgetary and scheduling considerations required to produce original content.

The company’s website says its library of classic gaming titles, which builds on the Amiga, Atari and MS-DOS brands, is available for purchase through an online point-of-sale platform. Additionally, WRIT says it will provide access to its licensed titles through an app for popular smartphone operating systems, including Android and iOS. Unlike most game developers, WRIT could minimize risk by providing proven titles to a market that is hungry for retro options. This predictability has the potential to provide a competitive advantage the company would need to capitalize on specific market demand.

For more information about the company, visit www.writmediagroup.com

Update 9/21/15: WRIT Media Group has started a Kickstarter campaign to launch the Retro Infinity Player. For more details, visit: http://dtn.fm/writ-media-kickstarter

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WRIT Media Group, Inc. (WRIT) Bringing Amiga, Atari Era Classics to Mobile, Set-Top Markets

June 30, 2015

With mobile gaming revenue set to overtake the console market as of this year, growing by around 20 percent to clock in at around $30 billion, according to analysts at gaming-focused global market research and predictive analytics firm Newzoo, the market is now ripe for retro gaming on the mobile. Especially after a banner 2014 for mobile, which saw more than 2.4 billion tablets and smartphones shipped, according to analysis by IT research and advisory firm Gartner. Whether it is stuff that was just coded last week and compiled for the latest Google (NASDAQ: GOOG) Android and Apple (NASDAQ: AAPL) iPhone – or it is classic content, delivered to PC and set-top streaming devices via services like Steam – the gameplay is what gets people, and content is king.

That is why WRIT Media Group (OTC: WRIT) wholly-owned subsidiary, Retro Infinity, has been working with Amiga Games, Inc. (AGI) to bring a treasure trove of classic content from the late 80s and early 90s to the modern market. These are not titles that require considerable development expenses to produce, or will be hit-or-miss in terms of an ability to appeal to end-markets; they are tried-and-tested gaming experiences from Amiga, Atari and other platforms of that era. By licensing proven and existing game libraries, mastering them for a more connected era of content distribution choices, and allowing publishers to generate revenue off previously dormant titles, Retro Infinity provides a conduiting solution for elegantly launching old content to new devices.

The Amgia and Atari brand conjure up fond memories to a lot of gamers who grew up in that era. From top-down squad based shooters like Cannon Fodder, which was praised for its numerous levels, reflex-based puzzle solving and high skill requirement, to paradigm-defining gameplay experiences like Lemmings, the Amiga had a sizeable library of really good games. Titles like Super Cars 2, Kick Off 2, Eye of the Beholder, F29 Retaliator, and The Settlers show the range, as well as depth of gameplay experiences which can reside in the publisher’s library, and yet they go untapped by mobile and other potential markets. Any serious gamer knows that quality is more about the overall experience and feel of a game than just the graphics. This is a major driving force behind the rise of indie gaming – which in most cases now is an homage to retro games, both in terms of gameplay and aesthetics – as well as the resurgence of retro gaming itself.

Retro Infinity’s proprietary technology allows games that have already successfully connected with audiences in the past, to be seamlessly adapted and republished for the widest variety of platforms. Whether it is a new generation of gamers going back and discovering amazing content that has complexity, deep stories, exciting gameplay and fluid game mechanics through their PC, tablet, console/microconsole or set-top box, or older gamers rediscovering those same experiences through their mobile device. Retro gaming has immense appeal to a large and growing market. With major developers today heavily focused on top-tier, big budget games that must sell extremely well in order to be considered successful, the mid-tier market has been left largely vacant, opening the door to an explosion of indie development over the last few years.

This content vacuum is so powerful that it has even drawn the majors back in of late. Electronic Arts (NASDAQ: EA) wowed the sector at its E3 2015 press conference not with Mass Effect Andromeda and Star Wars Battlefront, but with a humble little physics-based puzzle platformer, Unravel, and its subsequent touting of a strategic move to do more external content in the future like this off-beat indie game. This strategy move by EA takes a page out of the playbook of French developer Ubisoft (OTC: UBSFY), which, while better known for its top-tier titles like Assassin’s Creed and Far Cry, has seen great responses recently from its puzzle adventure game Valiant Hearts, and the platforming RPG Child of Light.

The push by gaming sector majors back into the realm of indie and retro gaming illustrates how hot the market is for content, especially when it lends itself to being easily adapted to the burgeoning mobile and set-top spaces. WRIT Media Group has put together the technology and know-how to mine through the highly-mineralized content of the retro gaming world, and deliver that content in the best format to end-users across a spectrum of devices.

Find out more at www.writmediagroup.com

Update 9/21/15: WRIT Media Group has started a Kickstarter campaign to launch the Retro Infinity Player. For more details, visit: http://dtn.fm/writ-media-kickstarter

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WRIT Media Group, Inc. (WRIT) is “One to Watch”

June 22, 2015

WRIT Media Group is focused on expanding in the digital media industry. The holding company currently operates under two different divisions: content creation via Front Row Networks, and “retro” video gaming via Retro Infinity Inc. and Amiga Games Inc.

The company’s Front Row Networks subsidiary produces, acquires and distributes live concerts in 2D and 3D format for initial worldwide digital broadcast into digitally-enabled movie theaters. In addition to presenting live concerts to massive audiences at lower ticket prices, Front Row Networks will license the content for many different distribution channels and sell merchandize where the live concerts are exhibited. The subsidiary also secures and distributes non-concert alternative theatrical programming and aims to acquire the broadest range of rights for exclusive programming.

Retro Infinity specializes in licensing classic computer and console video game libraries and adapts and republishes the most popular titles for smartphones, modern game consoles, micro-consoles, PCs, and tablets. The company leverages platform and classic game brands, coupled with proprietary technologies, to create new revenue from dormant game libraries.

Amiga Games Inc. shares resources with Retro Infinity to adapt and republish the most popular titles from the Amiga family of computers for smartphones, modern game consoles, micro-consoles, PCs, and tablets. WRIT Media Group leverages the Amiga brand along with game brands of the past and proprietary technologies to create new revenue from classic games that have proven their ability to sell very well.

Together with its subsidiaries, WRIT Media Group is well positioned to benefit from the market growth and increased demand for alternative theatrical, mobile, and interactive content.

For more information, visit www.writmediagroup.com

Update 9/21/15: WRIT Media Group has started a Kickstarter campaign to launch the Retro Infinity Player. For more details, visit: http://dtn.fm/writ-media-kickstarter

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WRIT Media Group, Inc. (WRIT) Subsidiary Retro Infinity Featured in Exclusive QualityStocks Production Video

March 18, 2015

WRIT Media Group’s subsidiary Retro Infinity Inc. finds itself in the spotlight today in an exclusive QualityStocks production video. WRIT Media is a publisher of classic video games on today’s mobile devices.

The video is available for viewing at http://Video.QualityStocks.net

Retro Infinity’s proprietary software now make it possible to play retro and classic video games on today’s mobile and set-top streaming devices The video features that as a result of Retro Infinity’s efforts, modern game consoles, tablets and PCs are now vehicles for playing popular games from the past.

WRIT CEO Eric Mitchell comments in video, “Our strategy is to take games that already have existed and have been enjoyed by many consumers and have a following, and take those games to market quicker, in a shorter time frame with a less expensive investment in those titles.”

Also contained in the video is a candid discussion on “retro gaming” and how Retro’s products are aimed at an upward trending population of the gaming industry with cross-platform functionality and conversion software. Through a republishing once determined popular retro games, Retro Infinity builds on a fan base they already know exists, and thus removes the high risks and costs incurred by companies introducing new games to the market.

Mr. Mitchell further adds, “The mobile gaming industry size is projected to be over $20 billion by 2016, and retro gaming is a huge part of that. Our company, WRIT Media group has the ability to generate substantial revenue over the next 6-12 months based on our business model which is inexpensively licensing video game titles and quickly getting them into the marketplace on one of the biggest electronic platforms available right now, which is the smartphone.”

Incorporated in 2007, WRIT Media Group positions itself as a digital media company with two operating divisions. They are Front Row Networks, a content creation company offering production, distribution and financing of live concerts, music documentaries, and family programs for theatrical and ancillary distribution and the “retro” video gaming division which is made up of Retro Infinity Inc. and Amiga Games Inc., videogame publishers of classic games.

Amiga Games Inc. licenses classic pre-Windows computer game libraries and republishes the most popular titles for PC’s, smartphones, tablets, modern game consoles and television streaming devices. The establishment of Retro Infinity Inc. was done primarily to publish and brand games that were not originally released for Amiga brand computers. Together, both companies are thriving in the growing “retro gaming” marketplace. The companies recently launched a point of purchase web presence at internet gaming sites found on the web at www.retroinfinity.com and www.amigagamesinc.com.

For more information on WRIT Media Group visit: www.writmediagroup.com

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WRIT Media Group, Inc. (WRIT) Capitalizing on Growing Interest in Vintage Gaming

January 12, 2015

With the seemingly limitless expansion of interest in vintage video game titles throughout markets around the globe and a growing market for mobile gaming solutions, WRIT Media Group, Inc. (OTCQB: WRIT), through its subsidiaries Retro Infinity, Inc. and Amiga Games, Inc., is working to bring some of the classics back to life on smartphones, modern game consoles, microconsoles, PCs and tablets. Since Amiga Games was acquired in July 2013, along with Retro Infinity’s formation in October 2013, the company has focused on advancing through the massive collection of popular titles beginning with those released on Microsoft Windows predecessor MS-DOS.

In September 2014, WRIT Media Group, through Retro Infinity, launched online point of sale platforms in order to market their library of classic gaming titles directly to consumers. Inclusion of Windows-based computer offerings, along with planned expansions including titles for Windows Phone, iOS and Android devices, was launched in conjunction with a massive advertising push by the company. Through a partnership with NASCAR and Rick Ware Racing (RWR), subsidiary Retro Infinity sponsored direct car and driver logo branding in conjunction with other event-related materials at the September NASCAR Nationwide Series race at Dover International Speedway. The sponsorship also encompassed six other races throughout four of NASCAR’s championship series in both United States and European markets.

WRIT Media Group, through its subsidiaries, uses proprietary technologies to create new revenue from dormant game libraries such as those from Amiga, but the company also has its focus on other titles. “While the Amiga platform is our primary base from which to grow, we can’t overlook the opportunity presented by all the excellent games released for other systems in the 16-bit era,” according to Patrick Roberts, President and COO of both Amiga Games and Retro Infinity. As mobile gaming becomes more popular with the increasing availability and affordability of smartphones and tablets, WRIT Media Group is continuing to work towards establishment in the rapidly expanding niche market.

For more information about on the company, visit www.writmediagroup.com

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WRIT Media Group, Inc. (WRIT) Adding Dimensions to Digital Content

January 8, 2015

When it comes to mobile digital content and live entertainment content, WRIT Media Group, Inc. (OTCQB: WRIT) was very active in 2014 setting itself up for success in 2015. From providing a platform to introduce long-ago popular arcade games on modern mobile devices, to producing and distributing live concerts through movie theater screens in two and three dimensions, WRIT Media Group is establishing its stakes in a couple of emerging and burgeoning markets to position itself for near-future success.

WRIT Media Group is fully into the hyper-competitive mobile gaming market through Retro Infinity and Amiga Games, where Retro is developing the old 1980s- and 1990s-era arcade games into a format that makes them as addictively playable on tablets and smartphones as they were in the old arcades. And marketing the stake in mobile gaming was made easier in the fall of 2014 when WRIT Media Group announced a sponsorship deal for Retro infinity with Rick Ware Racing on the NASCAR circuit. Expect to see a lot of Retro Infinity with RWR during the upcoming 2015 season, which starts next month with the Daytona 500, one of the circuit’s most-watched races both in live audience and television viewership.

WRIT Media Group, Inc. is also developing a presence in the new space of delivering live concert content digitally in two and three dimensions (2D and 3D) to movie theaters around the country. This presents a cost-effective way for artists and performers to reach a broad national audience by offering a live concert experience for the cost of a movie ticket. Through Front Row Networks, WRIT Media Group is not only providing digital streaming of live concerts, but it is also converting the concerts to DVD and Blu-ray formats for future sale and/or rebroadcast, developing license agreements with various television distributors for concert events and selling merchandise for the artists or performers at the live concert venues.

With digital gaming and streaming content becoming more pervasive and more “needed” in this mobile digital world we live in, WRIT Media Group is working to establish itself in these vital niche markets to become a leader in digital content distribution in the ever-growing market of mobile.

For more information, visit www.writmediagroup.com

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WRIT Media Group, Inc. (WRIT) Year-End Review

December 30, 2014

WRIT Media Group operates through two separate divisions to focus on expanding its presence in the digital media industry. Front Row Networks is engaged in content creation while Retro Infinity, Inc. and Amiga Games, Inc. focus on “retro” video gaming.

Front Row Networks was established to acquire and distribute live concerts in 2D and 3D format for initial worldwide digital broadcast into digitally-enabled movie theaters. According to the company’s website, Front Row Networks’ business plan is to present live concerts at lower ticket prices, to license the content for various distribution channels, and sell merchandise, such as clothing, music downloads, etc., where the live concerts are exhibited.

Throughout 2014, WRIT Media’s activity has largely focused on its retro gaming division. Retro Infinity specializes in licensing classic computer and console video game libraries and adapts and republishes the most popular titles for smartphones, modern game consoles, micro-consoles, PCs, and tablets. The goal is to leverage platform and classic game brands and proprietary technologies to create new revenue from dormant game libraries.

Amiga Games shares resources with Retro Infinity to adapt and republish the most popular titles from the Amiga family of computers for smartphones, modern game consoles, micro-consoles, PCs, and tablets. WRIT Media leverages the Amiga brand along with game brands of the past and proprietary technologies to create new revenue from classic games that have proven their ability to sell very well.

In February, WRIT Media announced a deal with Microsoft in which Retro Infinity/Amiga Games delivered its first 11 preview games, available on Microsoft’s Apps for Windows store, and the potential to deliver between 50 and 500 classic game titles to Windows 8 and Windows Phone 8.

In the fall of 2014, WRIT Media announced its sponsorship deal with NASCAR via Rick Ware Racing. This deal was intended to leverage the reach of NASCAR’s nationally televised events as well as the social media campaigns surrounding these events to heighten the Retro Infinity brand. Retro Infinity used the sponsorship to display its brand on consumer gear and to steer consumers to various point-of-purchase opportunities, such as its website, app stores, iOS, Android and other mobile stores.

WRIT Media wraps up the year with key milestones in the books, including a $10 million equity line of financing and its acquisition of Amiga Games, and a software license agreement with long-standing industry player, Tommo, Inc.

For more information, visit www.writmediagroup.com

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WRIT Media Group, Inc. (WRIT) Subsidiary Sees Growth in Entertainment Content in 3D

December 18, 2014

WRIT Media Group produces films, television programs and entertainment programs for various media formats. In 2011, the company acquired Front Row Networks, Inc. through a capital stock acquisition and completed a senior management restructuring in the summer of last year. WRIT Media, through Front Row, builds shareholder value by leveraging the company’s expertise in the 3D realm within the live concert space to offer a truly differentiated experience at an affordable price.

Front Row Networks (“FRN”) is a content creation company which produces, acquires and distributes live concerts in 2D and 3D format for initial worldwide digital broadcast into digitally-enabled movie theaters. The company presents live concerts at lower ticket prices to a massive fan base worldwide cost-effectively. Following the concert’s initial run, the distribution rights to the concerts are licensed in both 2D and 3D format. From here, the concert is transferred to DVD and Blu-Ray retailers, Free TV broadcasters, cable and emerging 3D cable channels and mobile streaming providers. Front Row Networks also merchandises customized artist products in movie theaters where the live concert is featured.

Front Row Networks also secures and distributes animated family content, music-related documentaries, and other gaming content that can be distributed via mobile and internet platforms. These offerings align nicely with the company’s strategic goal to acquire a wide range of rights for exclusive programming. The company firmly believes it is well positioned to benefit from the market growth and increased demand for alternative theatrical and mobile content and intends to continue expansion of its exclusive library content going forward.

Incorporated in 2007, WRIT Media Group charts its course as a digital media company with two operating divisions. They are Front Row Networks, a content creation company offering production, distribution, live concert financing, music documentaries, and family programs for theatrical and ancillary distribution; and the “retro” Video Gaming Division, made up of Retro Infinity Inc. and Amiga Games Inc., videogame publishers of classic games for a wide range of smartphone, mobile, and TV set-top devices. The company is headquartered at Beverly Hills, California.

For more information on the company visit www.writmediagroup.com

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WRIT Media Group, Inc. (WRIT): A Retro Look to Modern Gaming

December 9, 2014

WRIT Media Group knows its market well. There is a generation of people who use mobile devices that remember the old days of riding bikes or walking to the arcade to play the latest and greatest time-spending, addictive video games that wiped us out of half of our working wages from the local fast-food restaurant.

Of course now, there are several companies that have developed their own addictive games just for mobile devices like smartphones and tablets, and those clunky arcade games are pretty much left behind.

Until now, that is, and WRIT Media Group (OTCQB: WRIT) is working to put itself at the front of mind as it gets behind its platform to introduce some classic arcade games on today’s mobile devices through Retro infinity, its wholly-owned subsidiary. WRIT Media has even put itself in the NASCAR universe by sponsoring Rick Wade Racing on the nationwide stock-car series. Getting involved with the nation’s largest spectator sport is certainly an aggressive move by an upstart company, but when it is offering about 300 1990s-era video game titles across several mobile platforms (some of which have their own dedicated app) and it wants to get its message out to as many people as possible, why not get involved with a professional sport that sees millions of TV viewers every weekend and upwards of 200,000 in-person spectators at almost every venue 40 weeks out of the year?

It’s clear that WRIT Media Group would not be putting forth an allegiance to a racing team unless it had something to sell. And with an extensive catalog of arcade-style video games through Retro Infinity due to hit various app stores, the potential is there for WRIT Media to become a major player in the mobile gaming space, which has exploded in popularity over the last couple of years. WRIT Media Group is marketing itself to be a player in the mobile gaming space very soon, and with a retro approach that hearkens back to yesteryear.

For more information on WRIT Media Group, visit: www.writmediagroup.com or www.retroinfinity.com

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WRIT Media Group, Inc. (WRIT) Well-Positioned To Deliver Classic 90’s Games To Burgeoning Mobile & Roku Set-Top Audiences

December 1, 2014

WRIT Media Group is making a name for itself in the burgeoning mobile gaming space via their wholly-owned Retro Infinity Inc. subsidiary, amid swelling global sales that have the broader gaming industry set to top $102.9B within the next three years (market research firm Newzoo). The growth of gaming in Asian and European markets, and the rise of mobile gaming, driven by the proliferation of smartphones and tablets, are two of the strongest industry drivers today. Smartphones and tablets are on-track to double in market size, hitting around $35.4B over the same three-year interval, growing to dominate roughly one-third of the entire global gaming market, even as Asian and European markets (some of the biggest growth vectors) collectively come to represent around 80% of all online and mobile games (Digi-Capital).

The Asian gaming boom in particular has created a ripe market for indie developers and the re-release of classic games through mobile devices and the growing set-top market, a phenomenon which is bringing smaller new and old titles alike to much wider audiences than ever before. A trend clearly illustrated by the 29% jump in sector M&A activity from 2012 to 2013, when activity hit a record $5.6B (and that’s excluding the $2.3B Activision Blizzard/Vivendi spinout). Mobile gaming alone is set to grow 21% or more in the next year, hitting $30.3B by late 2015, as mobile begins to eclipse even the sprawling console market, largely on strength of 86%-plus growth in Southeast Asia and China.

Tablets are growing even faster than smartphones, with the iOS and Android space in Japan giving a good indication of how white-hot the market truly is. With the advent of an ever larger set-top box space thanks to companies like Roku, which did over 15M unique channel downloads back in 2011 alone, the opportunities for gaming content providers savvy to the massive mobile and set-top spaces, are on-par with sector opportunities for investment and M&A activity. Last year was a firestorm of M&A activity, close to 2010 levels even, and over 86% of IPOs during 2011 through 2013 were from Chinese, Japanese, and South Korean companies, giving investors and content developers alike a sense of the underlying global gaming market’s incredible dynamics, driven by strong tailwinds in Asia. The right kind of game has universal appeal too and this is particularly true for many of the older platformers and such, as well as newer indie games built around the same kind of tried and tested game mechanics, like shooters or puzzle games.

Retro Infinity, which publishes classic games, like legendary titles from brands Amiga and Atari, did an entertainment software license agreement deal earlier this year with Tommo, Inc., the global publisher/licensor of a whopping library of over 300 titles, many of which are near and dear to gamers who are now adults and fondly remember the titles from back in the 90’s (as well as having access to more than their parent’s capital). Tommo, via their award-winning Humongous Entertainment Brand, as well as via 100 plus of the greatest games ever published, by brands instantly familiar to any retro gamer worth their salt, like Accolade, Microprose, and Spectrum Holobyte, represents a huge product pipeline for WRIT that is perfect for re-launching to new venues like mobile and set-top. The WRIT/Tommo deal will bring a sizeable new portfolio of games to the company’s already impressive catalog of classic retro games, making them available on mobile, set-top and desktop devices via the company’s branded distribution arrangements with Roku’s Game Channel, as well as the Microsoft and Samsung App Stores.

Many of these games are simple, intuitive concepts, with time-tested and proven game mechanics that can appeal to wide audiences, irrespective of language, and yet they look and play great on both small and large screens. It’s a potential goldmine, and with the release of Retro Infinity’s online point of sale platforms, www.RetroInfinity.com and www.AmigaGamesInc.com, set to offer downloads for Windows, as well as Windows phone, iOS, and Android (where gamers can get their favorite classics as a standalone app), the amount of traction these classic games can get will be limited only by brand exposure and marketing. Something which WRIT intends to be on top of from the word go, as evinced by the company’s brilliant move to get their brand associated with the enormously popular NASCAR brand via efforts such as their recent placement on the Nationwide Series’ RWR Racing cars in the NASCAR DAV 200 (Honoring America’s Veterans) and subsequent Ford Ecoboost 300, seen by millions.

For more information on WRIT Media Group, visit: www.writmediagroup.com or www.retroinfinity.com

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WRIT Media Group, Inc. (WRIT) – Opening Up Doors for Incredible Brand Visibility

November 21, 2014

The WRIT Media Group is expanding its operations in the digital media content industry via two fronts: retro video gaming via Retro Infinity and Amiga Games, and content creation via Front Row Networks.

WRIT Media’s leadership has a century of combined industry experience. This management team’s tested expertise has helped WRIT Media to achieve major milestones in 2014. A $10 million equity line of financing and the acquisition of Amiga Games are the first of many achievements to come. WRIT Media’s visionary management team has also been employing aggressive growth approaches on other fronts, including a software license agreement with long-standing industry player Tommo, Inc.

As the rest of the year unfolds, WRIT Media intends to launch the Amiga Games and Retro Infinity brands in time for the holiday season. The company also means to take full advantage of the opportunities created by its recent sponsorship deal with NASCAR via Rick Ware Racing. This deal allows WRIT Media to leverage the reach of NASCAR’s nationally-televised events as well as the social media campaigns surrounding these events. The deal also provides incredible value on a second front: it combines the Retro Infinity Brand with the NASCAR brand, and allows Retro Infinity to display its brand on consumer gear and to steer consumers to various point-of-purchase opportunities, such as its website, app stores, iOS, Android and other mobile stores.

WRIT Media also has a deal with Microsoft in the works. As part of the deal, Retro Infinity/Amiga Games will initially deliver fifty games to Windows 8 and Windows Phone 8—and potentially up to 500 classic game titles. This deal provides a great outlet for the company to distribute its products. Not only can it market its products through Microsoft but Microsoft can also co-market these products via its Windows 8 stores, as well as other live and store-front marketing opportunities. Collectively, all of the above initiatives are expected to provide incredible brand visibility for WRIT Media.

For more information, visit www.writmediagroup.com or www.retroinfinity.com

Let us hear your thoughts: WRIT Media Group, Inc. Message Board

WRIT Media Group, Inc. (WRIT) Leveraging NASCAR Popularity for Launch of Retro Gaming Titles

November 10, 2014

Digital media company WRIT Media Group continues to gain wide-spread brand recognition for their wholly-owned retro-gaming subsidiary, Retro Infinity Inc., which is focused on taking popular old school pre-Windows titles from the Amiga and publishing them to the latest console, smartphone, tablet, PC and set-top streaming devices like Roku. Retro Infinity is also rolling out an App Store and Steam-like point-of-purchase architecture via www.RetroInfinity.com and www.AmigaGamesInc.com that will help bring their titles directly to consumers. The latest brand awareness coup for the company, executed through their DEVCAP Partners arrangement, places the Retro Infinity brand and WRIT Media on the cars of Rick Ware Racing in NASCAR’s stock car circuit, the Nationwide Series.

The Sunday, November 9th race at the Phoenix International Speedway, the DAV 200 – Honoring America’s Veterans, saw the debut of NASCAR K&N Pro Series East driver, 24-year old Mackena Bell, in the No. 23 Rick Ware Racing Chevrolet. Bell, the only NASCAR Drive for Diversity female graduate to compete at a NASCAR national series level, finished 29th from an initial 39 starting position, bringing solid recognition to the Retro Infinity brand just in time for this week’s debut of Retro Infinity’s proprietary streaming solution, the Retro Infinity Player.

While the numbers still aren’t official, the DAV 200 routinely gets 4M plus viewers each year on ESPN and had just under 4.3M in 2013, and is also broadcast on the Motor Racing Network and SiriusXM Satellite Radio. WRIT and the Retro Infinity brand will also be featured on RWR Racing’s car at the upcoming Ford Ecoboost 300 this Sunday, during the Homestead-Miami Speedway’s championship weekend, an event which had over 5M viewers last year on ESPN and routinely pulls a 3 or higher Nielsen ratings share.

Needless to say, this kind of exposure is huge as Retro Infinity launches their new software product, the Retro Infinity Player, with a strong social media-supported crowd funding campaign helping to drive the effort. Retro gamers can get a closer look at the platform during the debut this week, as a web-link with supporting information goes live. The company is anticipating some serious traction as they tap further into the burgeoning retro gaming market, capitalizing on the storied success of the “Amiga,” “Atari” and “MS-DOS” brands, with a truly modern solution that brings beloved classic games to the console, mobile and set-top environments.

The Amiga brand holds a near and dear place in the hearts of many older gamers who fondly remember the titles from their youth and the Retro Infinity Player will bring these same, still captivating titles to a whole new audience of younger gamers that are increasingly receptive to indie games – in addition to those craving a nostalgic gaming experience. Indie gaming’s success is due in large part to thematic styling and gameplay dynamics which are based on classic games like those from the Amiga era, where a focus on tight, core gameplay mechanics formed the backbone of the content.

NASCAR is the top spectator sport in the country with a huge fan base of fiercely loyal consumers, many of whom will willingly spend more on a particular driver/team sponsor’s products to help support and fund their operation. Female fans even report they are highly receptive to buying non-racing items like detergent, simply because the NASCAR logo is featured on the packaging. With the mobile gaming space set to outpace consoles in terms of revenue as early as 2015, according to the latest report from top gaming industry market research firm Newzoo, combined with additional research showing that women now make up 48% of the market, WRIT has a shrewd strategy on their hands here that hits home with one of the most loyal fan bases in existence today. A marketing deal like this is of inestimable value to WRIT, as it sandwiches the household-name NASCAR with the Retro Infinity brand, landing publicity across the gamut on national television and through social media.

CEO of WRIT, Eric Mitchell, was keen to point out the broad exposure the brand has access to through these televised NASCAR events and hinted to investors that the company would be pursuing additional social media campaigns moving forward, in order to garner yet more attention for the Retro Infinity brand’s mobile gaming products and fully exploit the NASCAR tie-in. This latest push by WRIT follows fast on the heels of last month’s featuring of Retro Infinity as the Primary Brand on both Sprint Cup and Nationwide Series cars at the at Charlotte Motor Speedway NASCAR event. Veteran driver Carlos Contreras’ noteworthy 99th NASCAR race brought substantial attention to the brand, as he was the first Mexican driver to achieve this milestone accomplishment and the exploits of young gun driver Timmy Hill, also helped draw considerable attention to the Retro Infinity brand.

WRIT is making all the right moves to get the word out as their Retro Infinity Player platform gets ready to go live and consumers will get a good look at the initial titles they are publishing this week with the platform’s debut. Engaging games delivered to console, mobile and set-top markets for a very low price is a winning strategy, especially as gaming goes more and more mainstream, in a world where Apple sells up to 27M iPhones and 14M iPads per quarter.

For more information on WRIT Media Group, visit: www.writmediagroup.com or www.retroinfinity.com

Let us hear your thoughts: WRIT Media Group, Inc. Message Board

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